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Vehicles 147
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Light vehicles
-
Armoured vehicles
-
Tiltrotor aircraft
-
Naval craft
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Vehicle-mounted weapons
-
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FMDG Communications
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Radio Comms (Staging)
-
Reports (Staging)
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FMDG Field Leadership
-
-
FMDG Rotary Wing
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Loadout (Temp)
-
UNIHELP
Every role card
Command & Control
Ground Operations
-
Core Infantry 13
- Assistant Automatic Rifleman Verified
- Rifleman Verified
- Ammo Bearer Verified
- Grenadier Verified
- Automatic Rifleman Verified
- Interpreter Verified
- Assistant Machinegunner Verified
- Assistant Machinegunner, Heavy Verified
- Machinegunner, Medium Verified
- Machinegunner, Heavy Verified
- SF Operator Verified
- SF Gunner Verified
- Rifleman (Leadership Observer) Verified
-
Cavalry 12
- Light Vehicle Crewman (Driver) Verified
- Light Vehicle Crewman (Gunner) Verified
- Light Vehicle Crewman (Commander) Verified
- Light Vehicle Section Commander Verified
- AFV Crewman (Driver) Verified
- AFV Crewman (Gunner) Verified
- AFV Crewman (Commander) Verified
- AFV Section Commander Verified
- MBT Crewman (Driver) Verified
- MBT Crewman (Gunner) Verified
- MBT Crewman (Commander) Verified
- MBT Section Commander Verified
Air Operations
Support Operations
Scenario Operations
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Mission Support 11
- War Correspondent Verified
- Civillian Roleplayer Verified
- Assistant Game Master Verified
- Mission Support Observer Verified
- Game Master (≤15) Verified
- Game Master (≤32) Verified
- Game Master (≤64) Verified
- OPFOR Roleplayer Verified
- Lead Game Master (≤15) Verified
- Lead Game Master (≤32) Verified
- Lead Game Master (≤64) Verified
FM/BP-386 · v3.01
Era's and technological capability
- Code
- FM/BP-386
- Kind
- Policy
- Version
- v3.01 8mos ago
- Views
- 1,203
- Platforms
- As its document
- Published by
- Cpl Ross 25 Feb 2026
- Last material change
- v3.00 Permitted night vision optics to be present in the E4 arsenals
No words changed between v3.00 and v3.01.
v3.00
All loadouts contain sights and equipment which are appropriate to the timeframe and technological advancement of the faction being simulated, there are 4 standard faction-eras and certain standards apply in each area, but those standards may be limited (downward only) by a factions technological capability;
E1 Pre-cold war (1930s-1960s)radios only in communications and leadership roles
no GPS
no BFT
limited mapping
limited optics (only for marksmanship roles)
limited medical equipmentno accuvac
no AED(x)
no amiodarone
no EACA
no fentanyl
no KingLT
no lidocaine
no pulse oximeter
no TXA
E2 Cold-war (1960s-1990s)radios limited and typically not at the personal level
no GPS
no BFT
limited medical equipmentno accuvac
no AED(X)
no amiodarone
no KingLT
no lidocaine
no pulse oximeter
E3 Modern (1990s-2020s)personal radios
GPS for limited roles
BFT at Platoon HQ or higherin addition some high tech, or special force factions may have BFT for Squad HQ (at the discretion of unit command).
E4 Future (2020s-2040s)personal radios
personal GPS
BFT at Squad HQ or higher
Night vision devices permitted in the arsenal
v3.01
All loadouts contain sights and equipment which are appropriate to the timeframe and technological advancement of the faction being simulated, there are 4 standard faction-eras and certain standards apply in each area, but those standards may be limited (downward only) by a factions technological capability;
E1 Pre-cold war (1930s-1960s)radios only in communications and leadership roles
no GPS
no BFT
limited mapping
limited optics (only for marksmanship roles)
limited medical equipmentno accuvac
no AED(x)
no amiodarone
no EACA
no fentanyl
no KingLT
no lidocaine
no pulse oximeter
no TXA
E2 Cold-war (1960s-1990s)radios limited and typically not at the personal level
no GPS
no BFT
limited medical equipmentno accuvac
no AED(X)
no amiodarone
no KingLT
no lidocaine
no pulse oximeter
E3 Modern (1990s-2020s)personal radios
GPS for limited roles
BFT at Platoon HQ or higherin addition some high tech, or special force factions may have BFT for Squad HQ (at the discretion of unit command).
E4 Future (2020s-2040s)personal radios
personal GPS
BFT at Squad HQ or higher
Night vision devices permitted in the arsenal
All loadouts contain sights and equipment which are appropriate to the timeframe and technological advancement of the faction being simulated, there are 4 standard faction-eras and certain standards apply in each area, but those standards may be limited (downward only) by a factions technological capability;
E1 Pre-cold war (1930s-1960s)radios only in communications and leadership roles
no GPS
no BFT
limited mapping
limited optics (only for marksmanship roles)
limited medical equipmentno accuvac
no AED(x)
no amiodarone
no EACA
no fentanyl
no KingLT
no lidocaine
no pulse oximeter
no TXA
E2 Cold-war (1960s-1990s)radios limited and typically not at the personal level
no GPS
no BFT
limited medical equipmentno accuvac
no AED(X)
no amiodarone
no KingLT
no lidocaine
no pulse oximeter
E3 Modern (1990s-2020s)personal radios
GPS for limited roles
BFT at Platoon HQ or higherin addition some high tech, or special force factions may have BFT for Squad HQ (at the discretion of unit command).
E4 Future (2020s-2040s)personal radios
personal GPS
BFT at Squad HQ or higher
Night vision devices permitted in the arsenal
Where it appears
Lives in
FM/G78 Loadout core principlesAlso in
On role cards
On 102 role cards in 15 combat areas.
Named on
-
Rifleman
Core Infantry
-
SF Operator
Core Infantry
-
Rifleman (Leadership Observer)
Core Infantry
-
Advanced Infantry
Specialisations
The other 98 roles read it through these cards.
By combat area
-
Marksmanship
Every role
-
Mission Support
1 of 11
-
Cavalry
Every role
- Light Vehicle Crewman (Driver)
- Light Vehicle Crewman (Gunner)
- Light Vehicle Crewman (Commander)
- Light Vehicle Section Commander
- AFV Crewman (Driver)
- AFV Crewman (Gunner)
- AFV Crewman (Commander)
- AFV Section Commander
- MBT Crewman (Driver)
- MBT Crewman (Gunner)
- MBT Crewman (Commander)
- MBT Section Commander
-
Specialisations
1 of 2
-
Rolecard Development
Every role
- Dev/WIP: Counter UAS Specialist
- Dev/WIP: Light Vehicle Crewman (Driver) Temp
- Dev/WIP: Temp Artillery Cannoneer (Assistant)
- Dev/WIP: Temp Artillery Cannoneer (Gunner)
- Dev/WIP: Temp Artillery Section Leader
- Dev/WIP: Temp Fire Support Chief
- Dev/WIP: Temp Mortar Section Leader
- Dev/WIP: Temp Mortarman
- Dev/WIP: Temp Mortarman (Ammo Bearer)
- Dev/WIP: Temp Mortarman (Assistant)
- Dev/WIP: Transactional Radio User (FTL Testing)
-
Logistics
Every role
-
Engineering
Every role