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Vehicles 147
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Light vehicles
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Armoured vehicles
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Tiltrotor aircraft
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Naval craft
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Vehicle-mounted weapons
-
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FMDG Communications
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Radio Comms (Staging)
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Reports (Staging)
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FMDG Field Leadership
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FMDG Rotary Wing
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Loadout (Temp)
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UNIHELP
Every role card
Command & Control
Ground Operations
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Core Infantry 13
- Assistant Automatic Rifleman Verified
- Rifleman Verified
- Ammo Bearer Verified
- Grenadier Verified
- Automatic Rifleman Verified
- Interpreter Verified
- Assistant Machinegunner Verified
- Assistant Machinegunner, Heavy Verified
- Machinegunner, Medium Verified
- Machinegunner, Heavy Verified
- SF Operator Verified
- SF Gunner Verified
- Rifleman (Leadership Observer) Verified
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Cavalry 12
- Light Vehicle Crewman (Driver) Verified
- Light Vehicle Crewman (Gunner) Verified
- Light Vehicle Crewman (Commander) Verified
- Light Vehicle Section Commander Verified
- AFV Crewman (Driver) Verified
- AFV Crewman (Gunner) Verified
- AFV Crewman (Commander) Verified
- AFV Section Commander Verified
- MBT Crewman (Driver) Verified
- MBT Crewman (Gunner) Verified
- MBT Crewman (Commander) Verified
- MBT Section Commander Verified
Air Operations
Support Operations
Scenario Operations
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Mission Support 11
- War Correspondent Verified
- Civillian Roleplayer Verified
- Assistant Game Master Verified
- Mission Support Observer Verified
- Game Master (≤15) Verified
- Game Master (≤32) Verified
- Game Master (≤64) Verified
- OPFOR Roleplayer Verified
- Lead Game Master (≤15) Verified
- Lead Game Master (≤32) Verified
- Lead Game Master (≤64) Verified
FM/BP-387 · v2.01
Core Combat Load (CCL)
- Code
- FM/BP-387
- Kind
- Policy
- Version
- v2.01 2yrs ago
- Views
- 639
- Platforms
- As its document
- Published by
- Sgt Applechaser 4 Aug 2024
- Last material change
- v2.00
4 words added, 4 words removed.
v2.00
A CCL is the Rifleman's loadout and it's use as a baseline ensures that all roles actively engaged in the combat have predictable capabilities, loadout weight and standardised material for resupplies.
Each combative loadout must contain at least the following equipment:
A standard-issue rifle (generally 5.56x45mm)
Ballistic head protection
Ballistic vest / plate carrier appropriate to the role, if available in the time-period
A personal radio, if available in the time-period
Standard combat fatigues of the faction
1 set of earplugs
2-4 cable ties
4 tourniquets
1 pack of painkillers
2 splints
4-6 QuikClot bandages
4-6 packing bandages
8-10 rifle magazines total (non-armour penetrating, of which 2-3 magazines are tracer rounds)
2-4 white smoke grenades
1-2 fragmentation grenades
1 Map
1 Compass
Exceptions to the CCL
Exceptions can be made to roles that are issued special weapons platforms or working in a crew or support role.
For example;
Lowering the total magazine count in favor of mobility or bag size.
Non ballistic headwear for Special Forces or armoured vehicle crews
Primary weapon to a submachine gun / PDW for aircrew or armoured vehicle crews
Any exception must not hinder the capability of the role and is at the discretion of unit command.
v2.01
A CCL is the Rifleman's loadout and it's use as a baseline ensures that all roles actively engaged in the combat have predictable capabilities, loadout weight and standardised material for resupplies.
Each combative loadout must contain at least the following equipment:
A standard-issue rifle (generally 5.56x45mm)
Ballistic head protection
Ballistic vest / plate carrier appropriate to the role, if available in the time-period
A personal radio, if available in the time-period
Standard combat fatigues of the faction
1 set of earplugs
2-4 cable ties
4 tourniquets
2 Combat pill packs
2 splints
4-6 QuikClot bandages
4-6 packing bandages
8-10 rifle magazines total (non-armour penetrating, of which 2-3 magazines are tracer rounds)
2-4 white smoke grenades
1-2 fragmentation grenades
1 Map
1 Compass
Exceptions to the CCL
Exceptions can be made to roles that are issued special weapons platforms or working in a crew or support role.
For example;
Lowering the total magazine count in favor of mobility or bag size.
Non ballistic headwear for Special Forces or armoured vehicle crews
Primary weapon to a submachine gun / PDW for aircrew or armoured vehicle crews
Any exception must not hinder the capability of the role and is at the discretion of unit command.
A CCL is the Rifleman's loadout and it's use as a baseline ensures that all roles actively engaged in the combat have predictable capabilities, loadout weight and standardised material for resupplies.
Each combative loadout must contain at least the following equipment:
A standard-issue rifle (generally 5.56x45mm)
Ballistic head protection
Ballistic vest / plate carrier appropriate to the role, if available in the time-period
A personal radio, if available in the time-period
Standard combat fatigues of the faction
1 set of earplugs
2-4 cable ties
4 tourniquets
1 pack of painkillers 2 Combat pill packs
2 splints
4-6 QuikClot bandages
4-6 packing bandages
8-10 rifle magazines total (non-armour penetrating, of which 2-3 magazines are tracer rounds)
2-4 white smoke grenades
1-2 fragmentation grenades
1 Map
1 Compass
Exceptions to the CCL
Exceptions can be made to roles that are issued special weapons platforms or working in a crew or support role.
For example;
Lowering the total magazine count in favor of mobility or bag size.
Non ballistic headwear for Special Forces or armoured vehicle crews
Primary weapon to a submachine gun / PDW for aircrew or armoured vehicle crews
Any exception must not hinder the capability of the role and is at the discretion of unit command.
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