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Vehicles 147
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Light vehicles
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Armoured vehicles
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Tiltrotor aircraft
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Naval craft
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Vehicle-mounted weapons
-
-
FMDG Communications
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Radio Comms (Staging)
-
Reports (Staging)
-
FMDG Field Leadership
-
-
FMDG Rotary Wing
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Loadout (Temp)
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UNIHELP
Every role card
Command & Control
Ground Operations
-
Core Infantry 13
- Assistant Automatic Rifleman Verified
- Rifleman Verified
- Ammo Bearer Verified
- Grenadier Verified
- Automatic Rifleman Verified
- Interpreter Verified
- Assistant Machinegunner Verified
- Assistant Machinegunner, Heavy Verified
- Machinegunner, Medium Verified
- Machinegunner, Heavy Verified
- SF Operator Verified
- SF Gunner Verified
- Rifleman (Leadership Observer) Verified
-
Cavalry 12
- Light Vehicle Crewman (Driver) Verified
- Light Vehicle Crewman (Gunner) Verified
- Light Vehicle Crewman (Commander) Verified
- Light Vehicle Section Commander Verified
- AFV Crewman (Driver) Verified
- AFV Crewman (Gunner) Verified
- AFV Crewman (Commander) Verified
- AFV Section Commander Verified
- MBT Crewman (Driver) Verified
- MBT Crewman (Gunner) Verified
- MBT Crewman (Commander) Verified
- MBT Section Commander Verified
Air Operations
Support Operations
Scenario Operations
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Mission Support 11
- War Correspondent Verified
- Civillian Roleplayer Verified
- Assistant Game Master Verified
- Mission Support Observer Verified
- Game Master (≤15) Verified
- Game Master (≤32) Verified
- Game Master (≤64) Verified
- OPFOR Roleplayer Verified
- Lead Game Master (≤15) Verified
- Lead Game Master (≤32) Verified
- Lead Game Master (≤64) Verified
FM/BP-403 · v1.01
Role specific: Special Forces
- Code
- FM/BP-403
- Kind
- Policy
- Version
- v1.01 1yr ago
- Views
- 435
- Platforms
- As its document
- Published by
- Cpl Ross 19 Aug 2025
- Last material change
- v1.00
29 words added, 75 words removed.
v1.00
Special Forces are typically given more leniency in what gear and modifications they are allowed to employ, or such restrictions are more loosely enforced. The way to reflect that in your loadouts can be done via allowance of non-ballistic headgear, a change in standard scope or attachments, or added flavour to the uniform.
SF Loadouts must include:
a suppressed weapon, where applicable
a LAT, in the case of the SF Missileman
equipment equivalent of a Combat Medic / Squad Medic, in the case of the SF Medic
Squad Leader-level equipment in the case of the SF Team Leader
Company Commander-level equipment in the case of the SF Commander
disposal and detection equipment like the Combat Engineer and EOD, in case of the SF Sapper
an appropriate sniper or marksman rifle, a night-fighting capable optic, and the spotters E3 and E4 ranging equipment, in the case of the SF Marksman
v1.01
Special Forces are typically given more leniency in what gear and modifications they are allowed to employ, or such restrictions are more loosely enforced. The way to reflect that in your loadouts can be done via allowance of non-ballistic headgear, a change in standard scope or attachments, or added flavour to the uniform.
SF Loadouts must include:
A suppressed weapon, where applicable.
SF Missileman: An appropriate Anti-Vehicle weapon.
SF Medic: As per [[393]].
SF Team Leader: Squad Leader-level equipment.
SF Commander: Company Commander-level equipment.
SF Sapper: Disposal and detection equipment aligned with the faction Combat Engineer and EOD.
SF Marksman: As per [[131]].
Special Forces are typically given more leniency in what gear and modifications they are allowed to employ, or such restrictions are more loosely enforced. The way to reflect that in your loadouts can be done via allowance of non-ballistic headgear, a change in standard scope or attachments, or added flavour to the uniform.
SF Loadouts must include:
a A suppressed weapon, where applicable applicable.
a LAT, in the case of the SF Missileman Missileman: An appropriate Anti-Vehicle weapon.
equipment equivalent of a Combat Medic / Squad Medic, in the case of the SF Medic Medic: As per [[393]].
Squad Leader-level equipment in the case of the SF Team Leader Leader: Squad Leader-level equipment.
SF Commander: Company Commander-level equipment in the case of the SF Commander equipment.
disposal SF Sapper: Disposal and detection equipment like aligned with the faction Combat Engineer and EOD, in case of the SF Sapper EOD.
an appropriate sniper or marksman rifle, a night-fighting capable optic, and the spotters E3 and E4 ranging equipment, in the case of the SF Marksman Marksman: As per [[131]].
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