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Vehicles 147
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Light vehicles
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Armoured vehicles
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Tiltrotor aircraft
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Naval craft
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Vehicle-mounted weapons
-
-
FMDG Communications
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Radio Comms (Staging)
-
Reports (Staging)
-
FMDG Field Leadership
-
-
FMDG Rotary Wing
-
Loadout (Temp)
-
UNIHELP
Every role card
Command & Control
Ground Operations
-
Core Infantry 13
- Assistant Automatic Rifleman Verified
- Rifleman Verified
- Ammo Bearer Verified
- Grenadier Verified
- Automatic Rifleman Verified
- Interpreter Verified
- Assistant Machinegunner Verified
- Assistant Machinegunner, Heavy Verified
- Machinegunner, Medium Verified
- Machinegunner, Heavy Verified
- SF Operator Verified
- SF Gunner Verified
- Rifleman (Leadership Observer) Verified
-
Cavalry 12
- Light Vehicle Crewman (Driver) Verified
- Light Vehicle Crewman (Gunner) Verified
- Light Vehicle Crewman (Commander) Verified
- Light Vehicle Section Commander Verified
- AFV Crewman (Driver) Verified
- AFV Crewman (Gunner) Verified
- AFV Crewman (Commander) Verified
- AFV Section Commander Verified
- MBT Crewman (Driver) Verified
- MBT Crewman (Gunner) Verified
- MBT Crewman (Commander) Verified
- MBT Section Commander Verified
Air Operations
Support Operations
Scenario Operations
-
Mission Support 11
- War Correspondent Verified
- Civillian Roleplayer Verified
- Assistant Game Master Verified
- Mission Support Observer Verified
- Game Master (≤15) Verified
- Game Master (≤32) Verified
- Game Master (≤64) Verified
- OPFOR Roleplayer Verified
- Lead Game Master (≤15) Verified
- Lead Game Master (≤32) Verified
- Lead Game Master (≤64) Verified
FM/BP-403 · v1.05
Role specific: Special Forces
- Code
- FM/BP-403
- Kind
- Policy
- Version
- v1.05 1yr ago
- Views
- 435
- Platforms
- As its document
- Published by
- Cpl Ross 19 Aug 2025
- Last material change
- v1.00
4 words added, 0 words removed.
v1.04
Special Forces are typically given more leniency in what gear and modifications they are allowed to employ, or such restrictions are more loosely enforced. The way to reflect that in your loadouts can be done via allowance of non-ballistic headgear, a change in standard scope or attachments, or added flavour to the uniform.
SF Loadouts must include:
A suppressed weapon, where applicable.
SF Missileman: An appropriate Anti-Vehicle weapon.
SF Medic: As per [[397]].
SF Team Leader: Squad Leader level equipment.
SF Commander: Company Commander level equipment.
SF Sapper: Disposal and detection equipment equivalent of the faction Combat Engineer and EOD.
SF Marksman: As per [[669]].
v1.05
Special Forces are typically given more leniency in what gear and modifications they are allowed to employ, or such restrictions are more loosely enforced. The way to reflect that in your loadouts can be done via allowance of non-ballistic headgear, a change in standard scope or attachments, or added flavour to the uniform.
SF Loadouts must include:
A suppressed weapon, where applicable.
SF Missileman: An appropriate Anti-Vehicle weapon.
SF Medic: As per [[397]].
SF Team Leader: Era appropriate Squad Leader level equipment.
SF Commander: Era appropriate Company Commander level equipment.
SF Sapper: Disposal and detection equipment equivalent of the faction Combat Engineer and EOD.
SF Marksman: As per [[669]].
Special Forces are typically given more leniency in what gear and modifications they are allowed to employ, or such restrictions are more loosely enforced. The way to reflect that in your loadouts can be done via allowance of non-ballistic headgear, a change in standard scope or attachments, or added flavour to the uniform.
SF Loadouts must include:
A suppressed weapon, where applicable.
SF Missileman: An appropriate Anti-Vehicle weapon.
SF Medic: As per [[397]].
SF Team Leader: Era appropriate Squad Leader level equipment.
SF Commander: Era appropriate Company Commander level equipment.
SF Sapper: Disposal and detection equipment equivalent of the faction Combat Engineer and EOD.
SF Marksman: As per [[669]].
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