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UNITAF members taking orders before an operation
Force Manual

The FM outlines our core skills, policies and guides to ensure every member stands ready for the mission ahead.

FM/BP-405 · v3.00

Essential arsenal contents

Code
FM/BP-405
Kind
Policy
Version
v3.00 2yrs ago
Views
532
Platforms
As its document
Published by
SFC Jenkins 28 Sep 2024
Last material change
v7.00 Updated Essential Arsenal Contents to include night vision devices under the Optional section.

234 words added, 139 words removed.

Those roles The general arsenal provides the basic soldiering equipment and essentials that individuals will need access to specialized equipment in the when deploying on operations. The arsenal will be given contents are dictated by SOP regarding the permissions upon spawning in with time period and technological capability of the item in their inventory. However given faction. The following list outlines all Arsenals the mandatory and optional equipment that a general arsenal should provide. MANDATORY items that must contain; be included in arsenals: A single uniform or small number of cosmetic uniform variants in the faction approved camouflage (Different uniforms should be role specific) A single vest in the faction approved camouflage (vest (Vest variations should be loadout/role role specific) A single uniform helmet or small number of variations of it cosmetic helmet variants in the faction approved camouflage (uniform variations should be loadout/role specific) A variety small selection of helmets cosmetic face-wear in the faction approved camouflage (non-ballistic headwear is not permitted) A small selection of primary weapons in line with SOP appropriate for the chosen faction, i.e. faction (i.e. M4/M16 variations in the case of US Army No underslung grenade launchers are permitted Army) No other A small selection of secondary weapons are permitted appropriate for the faction (Pistols and/or melee weapons, where appropriate) No launchers are permitted A small selection of weapon attachments Binoculars only in A small selection of magnified and/or collimator optics Weapon attachments should be restricted to a select few Handheld grenades (High explosive fragmentation and white coloured smoke) Weapon optics should be limited to a select few, no greater than 4x All faction ammunition types (Preferably ammunition types used in magnification the default loadouts) Basic medical items (All bandage types, combat application tourniquets, splints and no thermal or night vision optics combat pill packs) Cosmetics should be limited to a select few, Hearing protection (Ear plugs) Prisoner restraint (Zip ties) Radio communication (Vanilla Arma 3 radio item, where appropriate to the faction camo and in compliance with SOP regarding technology/era) Other Navigation equipment (Map, map tools, compass, watch and map light) OPTIONAL items which must that may be included are; all bandages a tourniquet splints in arsenals: Combat pill pack Stun grenades earplugs Weapon launched smoke munitions (White colour only) all faction ammunition types Illumination munitions (Both hand-held and weapon launched) all general grenades (smoke & flash included, Digital navigation (GPS, where appropriate) appropriate and in compliance with SOP regarding technology/era) map tools Personal aid kits a compass Field protective masks a flashlight Weapon maintenance equipment (Spare barrels and water cooling) Humanitarian supplies (MREs and water sustenance)

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