-
Vehicles 147
-
Light vehicles
-
Armoured vehicles
-
Tiltrotor aircraft
-
Naval craft
-
Vehicle-mounted weapons
-
-
FMDG Communications
-
Radio Comms (Staging)
-
Reports (Staging)
-
FMDG Field Leadership
-
-
FMDG Rotary Wing
-
Loadout (Temp)
-
UNIHELP
Every role card
Command & Control
Ground Operations
-
Core Infantry 13
- Assistant Automatic Rifleman Verified
- Rifleman Verified
- Ammo Bearer Verified
- Grenadier Verified
- Automatic Rifleman Verified
- Interpreter Verified
- Assistant Machinegunner Verified
- Assistant Machinegunner, Heavy Verified
- Machinegunner, Medium Verified
- Machinegunner, Heavy Verified
- SF Operator Verified
- SF Gunner Verified
- Rifleman (Leadership Observer) Verified
-
Cavalry 12
- Light Vehicle Crewman (Driver) Verified
- Light Vehicle Crewman (Gunner) Verified
- Light Vehicle Crewman (Commander) Verified
- Light Vehicle Section Commander Verified
- AFV Crewman (Driver) Verified
- AFV Crewman (Gunner) Verified
- AFV Crewman (Commander) Verified
- AFV Section Commander Verified
- MBT Crewman (Driver) Verified
- MBT Crewman (Gunner) Verified
- MBT Crewman (Commander) Verified
- MBT Section Commander Verified
Air Operations
Support Operations
Scenario Operations
-
Mission Support 11
- War Correspondent Verified
- Civillian Roleplayer Verified
- Assistant Game Master Verified
- Mission Support Observer Verified
- Game Master (≤15) Verified
- Game Master (≤32) Verified
- Game Master (≤64) Verified
- OPFOR Roleplayer Verified
- Lead Game Master (≤15) Verified
- Lead Game Master (≤32) Verified
- Lead Game Master (≤64) Verified
FM/BP-405 · v7.01
Essential arsenal contents
- Code
- FM/BP-405
- Kind
- Policy
- Version
- v7.01 7mos ago
- Views
- 533
- Platforms
- As its document
- Published by
- Cpl Ross 25 Feb 2026
- Last material change
- v7.00 Updated Essential Arsenal Contents to include night vision devices under the Optional section.
0 words added, 1 word removed.
v7.00
The following list outlines all the mandatory and optional equipment that a general arsenal should provide. Items out-with this list shall be deemed as mission specific equipment and will require permission from the field leader prior to deployment.
MANDATORY items that must be included in arsenals:
A single uniform or small number of cosmetic uniform variants in the faction approved camouflage (Different uniforms should be role specific)
A single vest in the faction approved camouflage (Vest variations should be role specific)
A single helmet or small number of cosmetic helmet variants in the faction approved camouflage
A small selection of cosmetic face-wear in the faction approved camouflage
A small selection of primary weapons appropriate for the faction (i.e. M4/M16 variations in the case of US Army)
A small selection of secondary weapons appropriate for the faction (Pistols and/or melee weapons, where appropriate)
A small selection of weapon attachments
A small selection of magnified and/or collimator optics
Handheld grenades (High explosive fragmentation and white coloured smoke)
All faction ammunition types (Preferably ammunition types used in the default loadouts)
Basic medical items (All bandage types, combat application tourniquets, splints and combat pill packs)
Hearing protection (Ear plugs)
Prisoner restraint (Zip ties)
Radio communication (Vanilla Arma 3 radio item, where appropriate and in compliance with SOP regarding technology/era)
Navigation equipment (Map, map tools, compass, watch and map light)
OPTIONAL items that may be included in arsenals:
Stun grenades
Chemlights (All colours permitted)
Weapon launched smoke munitions (White colour only)
Handheld and weapon launched illumination munitions (White colour only)
Digital navigation (GPS, where appropriate and in compliance with SOP regarding technology/era)
Personal aid kits
Field protective masks
Weapon maintenance equipment (Spare barrels and water cooling)
Humanitarian supplies (MREs and water sustenance)
Night vision devices (unless restricted by current technology/era settings in accordance with SOP [[386]])
v7.01
The following list outlines all the mandatory and optional equipment that a general arsenal should provide. Items out-with this list shall be deemed as mission specific equipment and will require permission from the field leader prior to deployment.
MANDATORY items that must be included in arsenals:
A single uniform or small number of cosmetic uniform variants in the faction approved camouflage (Different uniforms should be role specific)
A single vest in the faction approved camouflage (Vest variations should be role specific)
A single helmet or small number of cosmetic helmet variants in the faction approved camouflage
A small selection of cosmetic face-wear in the faction approved camouflage
A small selection of primary weapons appropriate for the faction (i.e. M4/M16 variations in the case of US Army)
A small selection of secondary weapons appropriate for the faction (Pistols and/or melee weapons, where appropriate)
A small selection of weapon attachments
A small selection of magnified and/or collimator optics
Handheld grenades (High explosive fragmentation and white coloured smoke)
All faction ammunition types (Preferably ammunition types used in the default loadouts)
Basic medical items (All bandage types, combat application tourniquets, splints and combat pill packs)
Hearing protection (Ear plugs)
Prisoner restraint (Zip ties)
Radio communication (Vanilla Arma 3 radio item, where appropriate and in compliance with SOP regarding technology/era)
Navigation equipment (Map, map tools, compass, watch and map light)
OPTIONAL items that may be included in arsenals:
Stun grenades
Chemlights (All colours permitted)
Weapon launched smoke munitions (White colour only)
Handheld and weapon launched illumination munitions (White colour only)
Digital navigation (GPS, where appropriate and in compliance with SOP regarding technology/era)
Personal aid kits
Field protective masks
Weapon maintenance equipment (Spare barrels and water cooling)
Humanitarian supplies (MREs and water sustenance)
Night vision devices (unless restricted by current technology/era settings in accordance with [[386]])
The following list outlines all the mandatory and optional equipment that a general arsenal should provide. Items out-with this list shall be deemed as mission specific equipment and will require permission from the field leader prior to deployment.
MANDATORY items that must be included in arsenals:
A single uniform or small number of cosmetic uniform variants in the faction approved camouflage (Different uniforms should be role specific)
A single vest in the faction approved camouflage (Vest variations should be role specific)
A single helmet or small number of cosmetic helmet variants in the faction approved camouflage
A small selection of cosmetic face-wear in the faction approved camouflage
A small selection of primary weapons appropriate for the faction (i.e. M4/M16 variations in the case of US Army)
A small selection of secondary weapons appropriate for the faction (Pistols and/or melee weapons, where appropriate)
A small selection of weapon attachments
A small selection of magnified and/or collimator optics
Handheld grenades (High explosive fragmentation and white coloured smoke)
All faction ammunition types (Preferably ammunition types used in the default loadouts)
Basic medical items (All bandage types, combat application tourniquets, splints and combat pill packs)
Hearing protection (Ear plugs)
Prisoner restraint (Zip ties)
Radio communication (Vanilla Arma 3 radio item, where appropriate and in compliance with SOP regarding technology/era)
Navigation equipment (Map, map tools, compass, watch and map light)
OPTIONAL items that may be included in arsenals:
Stun grenades
Chemlights (All colours permitted)
Weapon launched smoke munitions (White colour only)
Handheld and weapon launched illumination munitions (White colour only)
Digital navigation (GPS, where appropriate and in compliance with SOP regarding technology/era)
Personal aid kits
Field protective masks
Weapon maintenance equipment (Spare barrels and water cooling)
Humanitarian supplies (MREs and water sustenance)
Night vision devices (unless restricted by current technology/era settings in accordance with SOP [[386]])
Where it appears
Lives in
FM/G79 ArsenalsOn role cards
No role card holds this passage yet.