Essential arsenal contents
Those roles that need access to specialized equipment in the arsenal will be given the permissions upon spawning in with the item in their inventory. However all Arsenals must contain;
- A single vest in the faction approved camouflage (vest variations should be loadout/role specific)
- A single uniform or small number of variations of it in the faction approved camouflage (uniform variations should be loadout/role specific)
- A variety of helmets in the faction approved camouflage (non-ballistic headwear is not permitted)
- A small selection of primary weapons in line with SOP for the chosen faction, i.e. M4/M16 variations in the case of US Army
- No underslung grenade launchers are permitted
- No other weapons are permitted
- No launchers are permitted
- Binoculars only in optics
- Weapon attachments should be restricted to a select few
- Weapon optics should be limited to a select few, no greater than 4x in magnification and no thermal or night vision optics
- Cosmetics should be limited to a select few, appropriate to the faction camo
Other items which must be included are;
- all bandages
- a tourniquet
- splints
- morphine autoinjectors
- earplugs
- all faction ammunition types
- all general grenades (smoke & flash included, where appropriate)
- map tools
- a compass
- a flashlight