-
Vehicles 147
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Light vehicles
-
Armoured vehicles
-
Tiltrotor aircraft
-
Naval craft
-
Vehicle-mounted weapons
-
-
FMDG Communications
-
Radio Comms (Staging)
-
Reports (Staging)
-
FMDG Field Leadership
-
-
FMDG Rotary Wing
-
Loadout (Temp)
-
UNIHELP
Every role card
Command & Control
Ground Operations
-
Core Infantry 13
- Assistant Automatic Rifleman Verified
- Rifleman Verified
- Ammo Bearer Verified
- Grenadier Verified
- Automatic Rifleman Verified
- Interpreter Verified
- Assistant Machinegunner Verified
- Assistant Machinegunner, Heavy Verified
- Machinegunner, Medium Verified
- Machinegunner, Heavy Verified
- SF Operator Verified
- SF Gunner Verified
- Rifleman (Leadership Observer) Verified
-
Cavalry 12
- Light Vehicle Crewman (Driver) Verified
- Light Vehicle Crewman (Gunner) Verified
- Light Vehicle Crewman (Commander) Verified
- Light Vehicle Section Commander Verified
- AFV Crewman (Driver) Verified
- AFV Crewman (Gunner) Verified
- AFV Crewman (Commander) Verified
- AFV Section Commander Verified
- MBT Crewman (Driver) Verified
- MBT Crewman (Gunner) Verified
- MBT Crewman (Commander) Verified
- MBT Section Commander Verified
Air Operations
Support Operations
Scenario Operations
-
Mission Support 11
- War Correspondent Verified
- Civillian Roleplayer Verified
- Assistant Game Master Verified
- Mission Support Observer Verified
- Game Master (≤15) Verified
- Game Master (≤32) Verified
- Game Master (≤64) Verified
- OPFOR Roleplayer Verified
- Lead Game Master (≤15) Verified
- Lead Game Master (≤32) Verified
- Lead Game Master (≤64) Verified
FM/BP-406 · v3.01
Prohibited arsenal contents
- Code
- FM/BP-406
- Kind
- Policy
- Version
- v3.01 2yrs ago
- Views
- 552
- Platforms
- As its document
- Published by
- SFC Jenkins 28 Sep 2024
- Last material change
- v5.00 Updated Prohibited Arsenal policy to clarify that infrared/thermal and night-vision goggles remain restricted unless permitted by current technology/era settings in accordance with SOP.Additionally, authorized the use of weapon-mounted infrared sights and suppressors when issued to and utilized by the Rifleman role.
18 words added, 0 words removed.
v3.00
Items that are NOT PERMITTED to be included in arsenals:
Non-ballistic headwear
Non-faction approved uniforms
Non-faction approved weapons
Non-faction approved equipment
Backpacks
Weapon optics with infrared/thermal and night-vision capability
Weapon optics capable of greater than x4 magnification
Chemical weapons
Advanced medical equipment (Items out-with the essential arsenal content and core combat load)
Anti-vehicle/structure launchers
Handheld and underslung grenade launchers
High explosive grenade launcher munitions
Coloured smoke grenade launcher and handheld munitions (White smoke colour is permitted)
Engineering tools (Toolkits, E-tools, EOD equipment and marking utensils)
Demolition munitions (Explosive charges, anti-personnel/vehicle mines and incendiary devices)
Mission specific equipment
v3.01
The following list outlines all the items that are not permitted for inclusion in a faction's general arsenal.
Items that are NOT PERMITTED to be included in arsenals:
Non-ballistic headwear
Non-faction approved uniforms
Non-faction approved weapons
Non-faction approved equipment
Backpacks
Weapon optics with infrared/thermal and night-vision capability
Weapon optics capable of greater than x4 magnification
Chemical weapons
Advanced medical equipment (Items out-with the essential arsenal content and core combat load)
Anti-vehicle/structure launchers
Handheld and underslung grenade launchers
High explosive grenade launcher munitions
Coloured smoke grenade launcher and handheld munitions (White smoke colour is permitted)
Engineering tools (Toolkits, E-tools, EOD equipment and marking utensils)
Demolition munitions (Explosive charges, anti-personnel/vehicle mines and incendiary devices)
Mission specific equipment
The following list outlines all the items that are not permitted for inclusion in a faction's general arsenal.
Items that are NOT PERMITTED to be included in arsenals:
Non-ballistic headwear
Non-faction approved uniforms
Non-faction approved weapons
Non-faction approved equipment
Backpacks
Weapon optics with infrared/thermal and night-vision capability
Weapon optics capable of greater than x4 magnification
Chemical weapons
Advanced medical equipment (Items out-with the essential arsenal content and core combat load)
Anti-vehicle/structure launchers
Handheld and underslung grenade launchers
High explosive grenade launcher munitions
Coloured smoke grenade launcher and handheld munitions (White smoke colour is permitted)
Engineering tools (Toolkits, E-tools, EOD equipment and marking utensils)
Demolition munitions (Explosive charges, anti-personnel/vehicle mines and incendiary devices)
Mission specific equipment
Where it appears
Lives in
FM/G79 ArsenalsOn role cards
No role card holds this passage yet.