-
Vehicles 147
-
Light vehicles
-
Armoured vehicles
-
Tiltrotor aircraft
-
Naval craft
-
Vehicle-mounted weapons
-
-
FMDG Communications
-
Radio Comms (Staging)
-
Reports (Staging)
-
FMDG Field Leadership
-
-
FMDG Rotary Wing
-
Loadout (Temp)
-
UNIHELP
Every role card
Command & Control
Ground Operations
-
Core Infantry 13
- Assistant Automatic Rifleman Verified
- Rifleman Verified
- Ammo Bearer Verified
- Grenadier Verified
- Automatic Rifleman Verified
- Interpreter Verified
- Assistant Machinegunner Verified
- Assistant Machinegunner, Heavy Verified
- Machinegunner, Medium Verified
- Machinegunner, Heavy Verified
- SF Operator Verified
- SF Gunner Verified
- Rifleman (Leadership Observer) Verified
-
Cavalry 12
- Light Vehicle Crewman (Driver) Verified
- Light Vehicle Crewman (Gunner) Verified
- Light Vehicle Crewman (Commander) Verified
- Light Vehicle Section Commander Verified
- AFV Crewman (Driver) Verified
- AFV Crewman (Gunner) Verified
- AFV Crewman (Commander) Verified
- AFV Section Commander Verified
- MBT Crewman (Driver) Verified
- MBT Crewman (Gunner) Verified
- MBT Crewman (Commander) Verified
- MBT Section Commander Verified
Air Operations
Support Operations
Scenario Operations
-
Mission Support 11
- War Correspondent Verified
- Civillian Roleplayer Verified
- Assistant Game Master Verified
- Mission Support Observer Verified
- Game Master (≤15) Verified
- Game Master (≤32) Verified
- Game Master (≤64) Verified
- OPFOR Roleplayer Verified
- Lead Game Master (≤15) Verified
- Lead Game Master (≤32) Verified
- Lead Game Master (≤64) Verified
FM/BP-406 · v5.03
Prohibited arsenal contents
- Code
- FM/BP-406
- Kind
- Policy
- Version
- v5.03 8mos ago
- Views
- 549
- Platforms
- As its document
- Published by
- Cpl Ross 25 Feb 2026
- Last material change
- v5.00 Updated Prohibited Arsenal policy to clarify that infrared/thermal and night-vision goggles remain restricted unless permitted by current technology/era settings in accordance with SOP.Additionally, authorized the use of weapon-mounted infrared sights and suppressors when issued to and utilized by the Rifleman role.
1 word added, 11 words removed.
v5.02
The following list outlines all the items that are not permitted for inclusion in a faction's general arsenal.
Items that are NOT PERMITTED to be included in arsenals:
Non-ballistic headwear
Non-faction approved uniforms
Non-faction approved weapons
Non-faction approved equipment
Backpacks
Weapon suppressors (Unless included in the standard rifleman loadout and permitted by current technology/era settings in accordance with [[386]])
Weapon optics with infrared/thermal and night-vision capability (unless permitted by current technology/era settings in accordance with [[386]])
Weapon optics capable of greater than x4 magnification
Infrared/thermal and night-vision goggles (unless permitted by current technology/era settings in accordance with [[386]])
Chemical weapons
Advanced medical equipment (Items out-with the essential arsenal content and core combat load)
Anti-vehicle/structure launchers
Handheld and underslung grenade launchers
High explosive grenade launcher munitions
Coloured handheld and weapon launched smoke munitions (White smoke colour is permitted)
Coloured handheld and weapon launched illumination munitions (White illumination colour is permitted)
Engineering tools (Toolkits, E-tools, EOD equipment and marking utensils)
Demolition munitions (Explosive charges, anti-personnel/vehicle mines and incendiary devices)
Mission specific equipment
v5.03
The following list outlines all the items that are not permitted for inclusion in a faction's general arsenal.
Items that are NOT PERMITTED to be included in arsenals:
Non-ballistic headwear
Non-faction approved uniforms
Non-faction approved weapons
Non-faction approved equipment
Backpacks
Weapon suppressors (Unless included in the standard rifleman loadout)
Weapon optics with infrared/thermal and night-vision capability (unless permitted by current technology/era settings in accordance with [[386]])
Weapon optics capable of greater than x4 magnification
Infrared/thermal and night-vision goggles (unless permitted by current technology/era settings in accordance with [[386]])
Chemical weapons
Advanced medical equipment (Items out-with the essential arsenal content and core combat load)
Anti-vehicle/structure launchers
Handheld and underslung grenade launchers
High explosive grenade launcher munitions
Coloured handheld and weapon launched smoke munitions (White smoke colour is permitted)
Coloured handheld and weapon launched illumination munitions (White illumination colour is permitted)
Engineering tools (Toolkits, E-tools, EOD equipment and marking utensils)
Demolition munitions (Explosive charges, anti-personnel/vehicle mines and incendiary devices)
Mission specific equipment
The following list outlines all the items that are not permitted for inclusion in a faction's general arsenal.
Items that are NOT PERMITTED to be included in arsenals:
Non-ballistic headwear
Non-faction approved uniforms
Non-faction approved weapons
Non-faction approved equipment
Backpacks
Weapon suppressors (Unless included in the standard rifleman loadout and permitted by current technology/era settings in accordance with [[386]]) loadout)
Weapon optics with infrared/thermal and night-vision capability (unless permitted by current technology/era settings in accordance with [[386]])
Weapon optics capable of greater than x4 magnification
Infrared/thermal and night-vision goggles (unless permitted by current technology/era settings in accordance with [[386]])
Chemical weapons
Advanced medical equipment (Items out-with the essential arsenal content and core combat load)
Anti-vehicle/structure launchers
Handheld and underslung grenade launchers
High explosive grenade launcher munitions
Coloured handheld and weapon launched smoke munitions (White smoke colour is permitted)
Coloured handheld and weapon launched illumination munitions (White illumination colour is permitted)
Engineering tools (Toolkits, E-tools, EOD equipment and marking utensils)
Demolition munitions (Explosive charges, anti-personnel/vehicle mines and incendiary devices)
Mission specific equipment
Where it appears
Lives in
FM/G79 ArsenalsOn role cards
No role card holds this passage yet.