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UNITAF members taking orders before an operation
Force Manual

The FM outlines our core skills, policies and guides to ensure every member stands ready for the mission ahead.

FM/BP-406 · v5.03

Prohibited arsenal contents

Code
FM/BP-406
Kind
Policy
Version
v5.03 7mos ago
Views
525
Platforms
As its document
Published by
Cpl Ross 25 Feb 2026
Last material change
v5.00 Updated Prohibited Arsenal policy to clarify that infrared/thermal and night-vision goggles remain restricted unless permitted by current technology/era settings in accordance with SOP.Additionally, authorized the use of weapon-mounted infrared sights and suppressors when issued to and utilized by the Rifleman role.

Prohibited arsenal contents

The following list outlines all the items that are not permitted for inclusion in a faction's general arsenal.

 

Items that are NOT PERMITTED to be included in arsenals:

  • Non-ballistic headwear
  • Non-faction approved uniforms
  • Non-faction approved weapons
  • Non-faction approved equipment
  • Backpacks
  • Weapon suppressors (Unless included in the standard rifleman loadout)
  • Weapon optics with infrared/thermal and night-vision capability (unless permitted by current technology/era settings in accordance with Era's and technological capability FM/BP-386)
  • Weapon optics capable of greater than x4 magnification
  • Infrared/thermal and night-vision goggles (unless permitted by current technology/era settings in accordance with Era's and technological capability FM/BP-386)
  • Chemical weapons
  • Advanced medical equipment (Items out-with the essential arsenal content and core combat load)
  • Anti-vehicle/structure launchers
  • Handheld and underslung grenade launchers
  • High explosive grenade launcher munitions
  • Coloured handheld and weapon launched smoke munitions (White smoke colour is permitted)
  • Coloured handheld and weapon launched illumination munitions (White illumination colour is permitted)
  • Engineering tools (Toolkits, E-tools, EOD equipment and marking utensils)
  • Demolition munitions (Explosive charges, anti-personnel/vehicle mines and incendiary devices)
  • Mission specific equipment

Where it appears

On role cards

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