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Tactics 167
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Phasing
-
Vehicles 147
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Light vehicles
-
Armoured vehicles
-
Tiltrotor aircraft
-
Naval craft
-
Vehicle-mounted weapons
-
-
Planning and Execution 155
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Theatres and Campaigns
-
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FMDG Communications
-
Radio Comms (Staging)
-
Reports (Staging)
-
FMDG Field Leadership
-
-
FMDG Rotary Wing
-
Loadout (Temp)
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UNIHELP
Every role card
Command & Control
Ground Operations
-
Core Infantry 13
- Assistant Automatic Rifleman Verified
- Rifleman Verified
- Ammo Bearer Verified
- Grenadier Verified
- Automatic Rifleman Verified
- Interpreter Verified
- Assistant Machinegunner Verified
- Assistant Machinegunner, Heavy Verified
- Machinegunner, Medium Verified
- Machinegunner, Heavy Verified
- SF Operator Verified
- SF Gunner Verified
- Rifleman (Leadership Observer) Verified
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Cavalry 12
- Light Vehicle Crewman (Driver) Verified
- Light Vehicle Crewman (Gunner) Verified
- Light Vehicle Crewman (Commander) Verified
- Light Vehicle Section Commander Verified
- AFV Crewman (Driver) Verified
- AFV Crewman (Gunner) Verified
- AFV Crewman (Commander) Verified
- AFV Section Commander Verified
- MBT Crewman (Driver) Verified
- MBT Crewman (Gunner) Verified
- MBT Crewman (Commander) Verified
- MBT Section Commander Verified
Air Operations
Support Operations
Scenario Operations
-
Mission Support 11
- War Correspondent Verified
- Civillian Roleplayer Verified
- Assistant Game Master Verified
- Mission Support Observer Verified
- Game Master (≤15) Verified
- Game Master (≤32) Verified
- Game Master (≤64) Verified
- OPFOR Roleplayer Verified
- Lead Game Master (≤15) Verified
- Lead Game Master (≤32) Verified
- Lead Game Master (≤64) Verified
FM/BS-481 · v1.01
Entering Helicopters
4 words added, 0 words removed.
v1.00
When entering a helicopter you must enter from the sides due to the guns facing forwards and the tail rotor at the back. Some helicopters such as the Chinook are only enterable from the back, in these instances, you should move to the rear of the helicopter to avoid the front as that is where the door gunners are positioned.
v1.01
When entering a helicopter you must enter from the sides due to the firing arcs of guns facing forwards and the dangerous tail rotor at the back. Some helicopters such as the Chinook are only enterable from the back, in these instances, you should move to the rear of the helicopter to avoid the front as that is where the door gunners are positioned.
When entering a helicopter you must enter from the sides due to the firing arcs of guns facing forwards and the dangerous tail rotor at the back. Some helicopters such as the Chinook are only enterable from the back, in these instances, you should move to the rear of the helicopter to avoid the front as that is where the door gunners are positioned.
Where it appears
Lives in
FM/G97 Working with HelicoptersOn role cards
On 102 role cards in 15 combat areas.
Named on
-
Rifleman
Core Infantry
Required
-
SF Operator
Core Infantry
Required
-
Rifleman (Leadership Observer)
Core Infantry
Required
-
Acting Fireteam Leader (≤5)
Combat Leadership
Required
-
Advanced Infantry
Specialisations
Required
The other 97 roles read it through these cards.
By combat area
-
Marksmanship
Every role
-
Mission Support
1 of 11
-
Cavalry
Every role
- Light Vehicle Crewman (Driver)
- Light Vehicle Crewman (Gunner)
- Light Vehicle Crewman (Commander)
- Light Vehicle Section Commander
- AFV Crewman (Driver)
- AFV Crewman (Gunner)
- AFV Crewman (Commander)
- AFV Section Commander
- MBT Crewman (Driver)
- MBT Crewman (Gunner)
- MBT Crewman (Commander)
- MBT Section Commander
-
Specialisations
1 of 2
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Rolecard Development
Every role
- Dev/WIP: Counter UAS Specialist
- Dev/WIP: Light Vehicle Crewman (Driver) Temp
- Dev/WIP: Temp Artillery Cannoneer (Assistant)
- Dev/WIP: Temp Artillery Cannoneer (Gunner)
- Dev/WIP: Temp Artillery Section Leader
- Dev/WIP: Temp Fire Support Chief
- Dev/WIP: Temp Mortar Section Leader
- Dev/WIP: Temp Mortarman
- Dev/WIP: Temp Mortarman (Ammo Bearer)
- Dev/WIP: Temp Mortarman (Assistant)
- Dev/WIP: Transactional Radio User (FTL Testing)
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Logistics
Every role
-
Engineering
Every role