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Tactics 167
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Phasing
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Vehicles 147
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Light vehicles
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Armoured vehicles
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Tiltrotor aircraft
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Naval craft
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Vehicle-mounted weapons
-
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Planning and Execution 155
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Theatres and Campaigns
-
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FMDG Communications
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Radio Comms (Staging)
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Reports (Staging)
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FMDG Field Leadership
-
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FMDG Rotary Wing
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Loadout (Temp)
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UNIHELP
Every role card
Command & Control
Ground Operations
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Core Infantry 13
- Assistant Automatic Rifleman Verified
- Rifleman Verified
- Ammo Bearer Verified
- Grenadier Verified
- Automatic Rifleman Verified
- Interpreter Verified
- Assistant Machinegunner Verified
- Assistant Machinegunner, Heavy Verified
- Machinegunner, Medium Verified
- Machinegunner, Heavy Verified
- SF Operator Verified
- SF Gunner Verified
- Rifleman (Leadership Observer) Verified
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Cavalry 12
- Light Vehicle Crewman (Driver) Verified
- Light Vehicle Crewman (Gunner) Verified
- Light Vehicle Crewman (Commander) Verified
- Light Vehicle Section Commander Verified
- AFV Crewman (Driver) Verified
- AFV Crewman (Gunner) Verified
- AFV Crewman (Commander) Verified
- AFV Section Commander Verified
- MBT Crewman (Driver) Verified
- MBT Crewman (Gunner) Verified
- MBT Crewman (Commander) Verified
- MBT Section Commander Verified
Air Operations
Support Operations
Scenario Operations
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Mission Support 11
- War Correspondent Verified
- Civillian Roleplayer Verified
- Assistant Game Master Verified
- Mission Support Observer Verified
- Game Master (≤15) Verified
- Game Master (≤32) Verified
- Game Master (≤64) Verified
- OPFOR Roleplayer Verified
- Lead Game Master (≤15) Verified
- Lead Game Master (≤32) Verified
- Lead Game Master (≤64) Verified
FM/BS-481 · v2.00
Enter helicopters correctly
95 words added, 9 words removed. Title changed from "Entering Helicopters" to "Enter helicopters correctly".
v1.01
When entering a helicopter you must enter from the sides due to the firing arcs of guns facing forwards and the dangerous tail rotor at the back. Some helicopters such as the Chinook are only enterable from the back, in these instances, you should move to the rear of the helicopter to avoid the front as that is where the door gunners are positioned.
v2.00
When entering a helicopter the player must enter from the sides, specifically from the rear side at a 45 degree angle to the helicopter. This is due to the firing arcs of any guns in use in the helicopter facing sideways (and often forwards) and the dangerous tail rotor at the back.
Additionally, the front is also considered a danger area, due to the likelihood that the main rotor(s) will dip towards the ground at the front as the helicopter lifts off and attempts to move forwards.
Some helicopters such as the Chinook are only enter-able from the back. In these instances, players should move to the rear of the helicopter and avoid the front as that is where the door gunners are positioned and firing in most cases. Any helicopters that mount from the rear, tend not to have rear-rotors and are therefore safe to approach from the rear.
When entering a helicopter you the player must enter from the sides sides, specifically from the rear side at a 45 degree angle to the helicopter. This is due to the firing arcs of any guns in use in the helicopter facing forwards sideways (and often forwards) and the dangerous tail rotor at the back.
Additionally, the front is also considered a danger area, due to the likelihood that the main rotor(s) will dip towards the ground at the front as the helicopter lifts off and attempts to move forwards.
Some helicopters such as the Chinook are only enterable enter-able from the back, in back. In these instances, you players should move to the rear of the helicopter to and avoid the front as that is where the door gunners are positioned. positioned and firing in most cases. Any helicopters that mount from the rear, tend not to have rear-rotors and are therefore safe to approach from the rear.
Where it appears
Lives in
FM/G97 Working with HelicoptersOn role cards
On 102 role cards in 15 combat areas.
Named on
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Rifleman
Core Infantry
Required
-
SF Operator
Core Infantry
Required
-
Rifleman (Leadership Observer)
Core Infantry
Required
-
Acting Fireteam Leader (≤5)
Combat Leadership
Required
-
Advanced Infantry
Specialisations
Required
The other 97 roles read it through these cards.
By combat area
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Marksmanship
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Mission Support
1 of 11
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Cavalry
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- Light Vehicle Crewman (Driver)
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- Light Vehicle Section Commander
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- AFV Section Commander
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Specialisations
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Rolecard Development
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- Dev/WIP: Counter UAS Specialist
- Dev/WIP: Light Vehicle Crewman (Driver) Temp
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- Dev/WIP: Temp Artillery Section Leader
- Dev/WIP: Temp Fire Support Chief
- Dev/WIP: Temp Mortar Section Leader
- Dev/WIP: Temp Mortarman
- Dev/WIP: Temp Mortarman (Ammo Bearer)
- Dev/WIP: Temp Mortarman (Assistant)
- Dev/WIP: Transactional Radio User (FTL Testing)
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Engineering
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