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UNITAF members taking orders before an operation
Force Manual

The FM outlines our core skills, policies and guides to ensure every member stands ready for the mission ahead.

FM/BS-486 · v2.00

Clears a room effectively

Code
FM/BS-486
Kind
Skill
Version
v2.00 2yrs ago
Views
809
Platforms
As its document
Counts towards
100 roles
Published by
SP1 MoooCow 21 Aug 2024
Last material change
v3.00

85 words added, 145 words removed.

Ensure your weapon is on full-automatic with a fresh mag Throw a flashbang or a fragmentation frag grenade into the room, room if available and no friendly appropriate in that situation (no civilians or civilian forces are potentially inside Each player enters friendly in sequence, engaging targets to their front as they move through and out of the 'fatal funnel' that is room). The point man should pie the doorway if it is open, if not the team should prepare a single or split stack. After moving The team should then move through the doorway, each player continues in fatal funnel as quickly as possible and while moving into the direction prescribed by their entry type (hook or cross), clearing from his front to room clear the corner he is moving towards.Note: Players must continue to move into their 'corner' regardless of the amount of enemy fire received - continuing to push to direct left or right depending on their corner will draw fire towards them, allowing the following members of the stack to successfully enter the room and begin engaging position in the enemy stack. After clearing his 'near' corner, he continues moving towards it while pivoting to They should then turn and clear the wall that runs to his 'far' far corner on their side of the room. After clearing the far corner, he clears to the center of the room, then player clears to the other side center of the room, stopping short of where his teammate is room. Once the room is deemed clear, each player uses direct speaking to announce "Clear!" to his teammate. If After which the situation requires, communication may room should be absent for security's sake. called clear over the radio to alert the whole team.

Where it appears

On role cards

On 102 role cards in 15 combat areas.

Named on

The other 97 roles read it through these cards.

By combat area