UNITAF Future
UNITAF

Caution

This site is a work in progress

This site is finished to different degrees. Feedback is welcome. Please bear in mind that most of what you see, if not everything, is still a work in progress.

Data from the live site is synced here every hour. Anything you do on this site stays here. It is not copied back to the live site until we switch over.

Discord and permissions are linked. Be careful with admin actions. Some of them also change Discord.

UNITAF members taking orders before an operation
Force Manual

The FM outlines our core skills, policies and guides to ensure every member stands ready for the mission ahead.

FM/BS-486 · v3.00

Move and clear through a room

Code
FM/BS-486
Kind
Skill
Version
v3.00 2yrs ago
Views
809
Platforms
As its document
Counts towards
100 roles
Published by
SP3 Jochem 7 Sep 2024
Last material change
v3.00

31 words added, 131 words removed. Title changed from "Clears a room effectively" to "Move and clear through a room".

Ensure your weapon is on full-automatic with a fresh mag The “grenade” man in the stack throws Once inside a flashbang or frag grenade into the room if appropriate in that situation (no civilians or friendly move and clear in the room). The point man should pie the doorway if it is open, if not the team should prepare a single or split stack. following manner: The team should then move through Move following the fatal funnel as quickly as possible outside wall, and while moving into don't stop until the room clear has been cleared Clear the corner closest to their direct left or right depending you on their position in your side of the stack. room They should then turn and clear Clear the far corner furthest from you on their your side of the room. room After clearing the far corner, the player clears Clear the center of the room. Once the room is deemed clear, each player uses direct speaking to announce "Clear!" to his teammate. After which the room should be called clear over the radio to alert the whole team.

Where it appears

On role cards

On 102 role cards in 15 combat areas.

Named on

The other 97 roles read it through these cards.

By combat area