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UNITAF members taking orders before an operation
Force Manual

The FM outlines our core skills, policies and guides to ensure every member stands ready for the mission ahead.

FM/BS-486 · v1.00

Clears a room effectively

Code
FM/BS-486
Kind
Skill
Version
v1.00 2yrs ago
Views
809
Platforms
As its document
Counts towards
100 roles
Published by
MSP WhiteWolf 17 Mar 2024
Last material change
v3.00

You are reading v1.00, an earlier version. Read the current version

Clears a room effectively

  1. Ensure your weapon is on full-automatic with a fresh mag 
  2. Throw a flashbang or a fragmentation grenade into the room, if available and no friendly or civilian forces are potentially inside 
  3. Each player enters in sequence, engaging targets to their front as they move through and out of the 'fatal funnel' that is the doorway 
  4. After moving through the doorway, each player continues in the direction prescribed by their entry type (hook or cross), clearing from his front to the corner he is moving towards.Note: Players must continue to move into their 'corner' regardless of the amount of enemy fire received - continuing to push to their corner will draw fire towards them, allowing the following members of the stack to successfully enter the room and begin engaging the enemy 
  5. After clearing his 'near' corner, he continues moving towards it while pivoting to clear the wall that runs to his 'far' corner 
  6. After clearing the far corner, he clears to the center of the room, then clears to the other side of the room, stopping short of where his teammate is 
  7. Once the room is deemed clear, each player uses direct speaking to announce "Clear!" to his teammate. If the situation requires, communication may be absent for security's sake.

Where it appears

On role cards

On 102 role cards in 15 combat areas.

Named on

The other 97 roles read it through these cards.

By combat area