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UNITAF members taking orders before an operation
Force Manual

The FM outlines our core skills, policies and guides to ensure every member stands ready for the mission ahead.

FM/BS-486 · v2.00

Clears a room effectively

Code
FM/BS-486
Kind
Skill
Version
v2.00 2yrs ago
Views
809
Platforms
As its document
Counts towards
100 roles
Published by
SP1 MoooCow 21 Aug 2024
Last material change
v3.00

You are reading v2.00, an earlier version. Read the current version

Clears a room effectively

  1. Ensure your weapon is on full-automatic with a fresh mag
  2. Throw a flashbang or frag grenade into the room if appropriate in that situation (no civilians or friendly in the room).
  3. The point man should pie the doorway if it is open, if not the team should prepare a single or split stack.
  4. The team should then move through the fatal funnel as quickly as possible and while moving into the room clear the corner to their direct left or right depending on their position in the stack.
  5. They should then turn and clear the far corner on their side of the room.
  6. After clearing the far corner, the player clears the center of the room. 
  7. Once the room is deemed clear, each player uses direct speaking to announce "Clear!" to his teammate. After which the room should be called clear over the radio to alert the whole team.

Where it appears

On role cards

On 102 role cards in 15 combat areas.

Named on

The other 97 roles read it through these cards.

By combat area