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Vehicles 147
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Light vehicles
-
Armoured vehicles
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Tiltrotor aircraft
-
Naval craft
-
Vehicle-mounted weapons
-
-
Planning and Execution 155
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Theatres and Campaigns
-
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FMDG Communications
-
Radio Comms (Staging)
-
Reports (Staging)
-
FMDG Field Leadership
-
-
FMDG Rotary Wing
-
Loadout (Temp)
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UNIHELP
Every role card
Command & Control
Ground Operations
-
Core Infantry 13
- Assistant Automatic Rifleman Verified
- Rifleman Verified
- Ammo Bearer Verified
- Grenadier Verified
- Automatic Rifleman Verified
- Interpreter Verified
- Assistant Machinegunner Verified
- Assistant Machinegunner, Heavy Verified
- Machinegunner, Medium Verified
- Machinegunner, Heavy Verified
- SF Operator Verified
- SF Gunner Verified
- Rifleman (Leadership Observer) Verified
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Cavalry 12
- Light Vehicle Crewman (Driver) Verified
- Light Vehicle Crewman (Gunner) Verified
- Light Vehicle Crewman (Commander) Verified
- Light Vehicle Section Commander Verified
- AFV Crewman (Driver) Verified
- AFV Crewman (Gunner) Verified
- AFV Crewman (Commander) Verified
- AFV Section Commander Verified
- MBT Crewman (Driver) Verified
- MBT Crewman (Gunner) Verified
- MBT Crewman (Commander) Verified
- MBT Section Commander Verified
Air Operations
Support Operations
Scenario Operations
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Mission Support 11
- War Correspondent Verified
- Civillian Roleplayer Verified
- Assistant Game Master Verified
- Mission Support Observer Verified
- Game Master (≤15) Verified
- Game Master (≤32) Verified
- Game Master (≤64) Verified
- OPFOR Roleplayer Verified
- Lead Game Master (≤15) Verified
- Lead Game Master (≤32) Verified
- Lead Game Master (≤64) Verified
FM/BS-503 · v3.00
Bound using successive bounding
52 words added, 4 words removed.
v2.00
Bound using the follow method:
The first element moves to a position and holds
The second element moves to the same position as the first
The first element now moves to the next position and holds
The secend element again moves same position as the first
This process is repeated until the unit reaches the desired end position.
Compared with [[504]] this process provides a higher level of security, but is slower.
v3.00
Bound using the follow method:
The lead element calls for bounding and designates which element will move firste.g. “This is actual. Successive Fireteam bounding North. 1 move first.”
The first element acknowledges and shouts "Moving"
The first element moves to a position and holds shouting “Set”
The second element shouts “Moving” and moves to the same position as the first, confirming “Set”
The first element now moves, again shouting “Moving”, to the next position and holds, shouting “Set” again
The second element again calls and moves up to the same position as the first
This process is repeated until the unit reaches the desired end position.
Compared with [[504]] this process provides a higher level of security, but is slower.
Bound using the follow method:
The lead element calls for bounding and designates which element will move firste.g. “This is actual. Successive Fireteam bounding North. 1 move first.”
The first element acknowledges and shouts "Moving"
The first element moves to a position and holds shouting “Set”
The second element shouts “Moving” and moves to the same position as the first first, confirming “Set”
The first element now moves moves, again shouting “Moving”, to the next position and holds holds, shouting “Set” again
The secend second element again calls and moves up to the same position as the first
This process is repeated until the unit reaches the desired end position.
Compared with [[504]] this process provides a higher level of security, but is slower.
Where it appears
Lives in
FM/G103 Bounding overwatchOn role cards
On 102 role cards in 15 combat areas.
Named on
-
Rifleman
Core Infantry
Required
-
SF Operator
Core Infantry
Required
-
Rifleman (Leadership Observer)
Core Infantry
Required
-
Acting Fireteam Leader (≤5)
Combat Leadership
Required
-
Advanced Infantry
Specialisations
Required
The other 97 roles read it through these cards.
By combat area
-
Marksmanship
Every role
-
Mission Support
1 of 11
-
Cavalry
Every role
- Light Vehicle Crewman (Driver)
- Light Vehicle Crewman (Gunner)
- Light Vehicle Crewman (Commander)
- Light Vehicle Section Commander
- AFV Crewman (Driver)
- AFV Crewman (Gunner)
- AFV Crewman (Commander)
- AFV Section Commander
- MBT Crewman (Driver)
- MBT Crewman (Gunner)
- MBT Crewman (Commander)
- MBT Section Commander
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Specialisations
1 of 2
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Rolecard Development
Every role
- Dev/WIP: Counter UAS Specialist
- Dev/WIP: Light Vehicle Crewman (Driver) Temp
- Dev/WIP: Temp Artillery Cannoneer (Assistant)
- Dev/WIP: Temp Artillery Cannoneer (Gunner)
- Dev/WIP: Temp Artillery Section Leader
- Dev/WIP: Temp Fire Support Chief
- Dev/WIP: Temp Mortar Section Leader
- Dev/WIP: Temp Mortarman
- Dev/WIP: Temp Mortarman (Ammo Bearer)
- Dev/WIP: Temp Mortarman (Assistant)
- Dev/WIP: Transactional Radio User (FTL Testing)
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Logistics
Every role
-
Engineering
Every role