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Tactics 167
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Phasing
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Vehicles 147
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Light vehicles
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Armoured vehicles
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Tiltrotor aircraft
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Naval craft
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Vehicle-mounted weapons
-
-
Planning and Execution 155
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Theatres and Campaigns
-
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FMDG Communications
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Radio Comms (Staging)
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Reports (Staging)
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FMDG Field Leadership
-
-
FMDG Rotary Wing
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Loadout (Temp)
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UNIHELP
Every role card
Command & Control
Ground Operations
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Core Infantry 13
- Assistant Automatic Rifleman Verified
- Rifleman Verified
- Ammo Bearer Verified
- Grenadier Verified
- Automatic Rifleman Verified
- Interpreter Verified
- Assistant Machinegunner Verified
- Assistant Machinegunner, Heavy Verified
- Machinegunner, Medium Verified
- Machinegunner, Heavy Verified
- SF Operator Verified
- SF Gunner Verified
- Rifleman (Leadership Observer) Verified
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Cavalry 12
- Light Vehicle Crewman (Driver) Verified
- Light Vehicle Crewman (Gunner) Verified
- Light Vehicle Crewman (Commander) Verified
- Light Vehicle Section Commander Verified
- AFV Crewman (Driver) Verified
- AFV Crewman (Gunner) Verified
- AFV Crewman (Commander) Verified
- AFV Section Commander Verified
- MBT Crewman (Driver) Verified
- MBT Crewman (Gunner) Verified
- MBT Crewman (Commander) Verified
- MBT Section Commander Verified
Air Operations
Support Operations
Scenario Operations
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Mission Support 11
- War Correspondent Verified
- Civillian Roleplayer Verified
- Assistant Game Master Verified
- Mission Support Observer Verified
- Game Master (≤15) Verified
- Game Master (≤32) Verified
- Game Master (≤64) Verified
- OPFOR Roleplayer Verified
- Lead Game Master (≤15) Verified
- Lead Game Master (≤32) Verified
- Lead Game Master (≤64) Verified
FM/BS-513 · v2.00
Lead a parachute jump as jumpmaster
41 words added, 17 words removed. Title changed from "Prepares and leads jump mastery" to "Lead a parachute jump as jumpmaster".
v1.00
When setting up a jump the jump master is responsible for:
Ensuring that parachutes (and altimeters if era-appropriate) are available for infantry to collect
Ensuring that every paratrooper has backpack on chest and parachute on back before entering the vehicle
Ensuring that every paratrooper has a unique number from 1 to X designating the order they will leave the plane on command
Confirming the LZ to the paratroopers and the recommended release altitude for the LZ
Switching the light to red in the vehicle, ensuring paratroopers are quiet and ready to jump
Switching the light to green and calling each number in order, instructing paratroopers to jump when they hear their number
v2.00
When leading a parachute jump as jump master:
Ensure that parachutes (and altimeters if era-appropriate) are available for every paratrooper to collect
Ensure that every paratrooper has backpack on chest and parachute on back before entering the vehicle
Ensure that every paratrooper has a unique number from 1 to X designating the order they will leave the plane on command
Confirm the LZ to the paratroopers and the recommended altitude to open the parachute (ASL and AGL) for the LZ
Explain the process of jumping while on route, to ensure first time jumpers know the process as well
Switch the light to red in the vehicle, and ensure the paratroopers are quiet and ready to jump
Switch the light to green and call each number in order, instructing paratroopers to jump when they hear their number
When setting up leading a parachute jump the as jump master is responsible for: master:
Ensuring Ensure that parachutes (and altimeters if era-appropriate) are available for infantry every paratrooper to collect
Ensuring Ensure that every paratrooper has backpack on chest and parachute on back before entering the vehicle
Ensuring Ensure that every paratrooper has a unique number from 1 to X designating the order they will leave the plane on command
Confirming Confirm the LZ to the paratroopers and the recommended release altitude to open the parachute (ASL and AGL) for the LZ
Switching Explain the process of jumping while on route, to ensure first time jumpers know the process as well
Switch the light to red in the vehicle, ensuring and ensure the paratroopers are quiet and ready to jump
Switching Switch the light to green and calling call each number in order, instructing paratroopers to jump when they hear their number
Where it appears
Lives in
FM/G104 ParachutingOn role cards
On 102 role cards in 15 combat areas.
Named on
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Rifleman
Core Infantry
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SF Operator
Core Infantry
Required
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Rifleman (Leadership Observer)
Core Infantry
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Advanced Infantry
Specialisations
The other 98 roles read it through these cards.
By combat area
-
Marksmanship
Every role
-
Mission Support
1 of 11
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Cavalry
Every role
- Light Vehicle Crewman (Driver)
- Light Vehicle Crewman (Gunner)
- Light Vehicle Crewman (Commander)
- Light Vehicle Section Commander
- AFV Crewman (Driver)
- AFV Crewman (Gunner)
- AFV Crewman (Commander)
- AFV Section Commander
- MBT Crewman (Driver)
- MBT Crewman (Gunner)
- MBT Crewman (Commander)
- MBT Section Commander
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Specialisations
1 of 2
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Rolecard Development
Every role
- Dev/WIP: Counter UAS Specialist
- Dev/WIP: Light Vehicle Crewman (Driver) Temp
- Dev/WIP: Temp Artillery Cannoneer (Assistant)
- Dev/WIP: Temp Artillery Cannoneer (Gunner)
- Dev/WIP: Temp Artillery Section Leader
- Dev/WIP: Temp Fire Support Chief
- Dev/WIP: Temp Mortar Section Leader
- Dev/WIP: Temp Mortarman
- Dev/WIP: Temp Mortarman (Ammo Bearer)
- Dev/WIP: Temp Mortarman (Assistant)
- Dev/WIP: Transactional Radio User (FTL Testing)
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Logistics
Every role
-
Engineering
Every role