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UNITAF members taking orders before an operation
Force Manual

The FM outlines our core skills, policies and guides to ensure every member stands ready for the mission ahead.

FM/BS-513 · v1.00

Prepares and leads jump mastery

Code
FM/BS-513
Kind
Skill
Version
v1.00 2yrs ago
Views
553
Platforms
As its document
Counts towards
11 roles
Published by
MSP WhiteWolf 25 Mar 2024
Last material change
v2.00

You are reading v1.00, an earlier version. Read the current version

Prepares and leads jump mastery

When setting up a jump the jump master is responsible for:

  1. Ensuring that parachutes (and altimeters if era-appropriate) are available for infantry to collect
  2. Ensuring that every paratrooper has backpack on chest and parachute on back before entering the vehicle
  3. Ensuring that every paratrooper has a unique number from 1 to X designating the order they will leave the plane on command
  4. Confirming the LZ to the paratroopers and the recommended release altitude for the LZ
  5. Switching the light to red in the vehicle, ensuring paratroopers are quiet and ready to jump
  6. Switching the light to green and calling each number in order, instructing paratroopers to jump when they hear their number

Where it appears

On role cards

On 102 role cards in 15 combat areas.

Named on

The other 98 roles read it through these cards.

By combat area