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Tactics 167
-
Phasing
-
Vehicles 147
-
Light vehicles
-
Armoured vehicles
-
Tiltrotor aircraft
-
Naval craft
-
Vehicle-mounted weapons
-
-
Planning and Execution 155
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Theatres and Campaigns
-
-
FMDG Communications
-
Radio Comms (Staging)
-
Reports (Staging)
-
FMDG Field Leadership
-
-
FMDG Rotary Wing
-
Loadout (Temp)
-
UNIHELP
Every role card
Command & Control
Ground Operations
-
Core Infantry 13
- Assistant Automatic Rifleman Verified
- Rifleman Verified
- Ammo Bearer Verified
- Grenadier Verified
- Automatic Rifleman Verified
- Interpreter Verified
- Assistant Machinegunner Verified
- Assistant Machinegunner, Heavy Verified
- Machinegunner, Medium Verified
- Machinegunner, Heavy Verified
- SF Operator Verified
- SF Gunner Verified
- Rifleman (Leadership Observer) Verified
-
Cavalry 12
- Light Vehicle Crewman (Driver) Verified
- Light Vehicle Crewman (Gunner) Verified
- Light Vehicle Crewman (Commander) Verified
- Light Vehicle Section Commander Verified
- AFV Crewman (Driver) Verified
- AFV Crewman (Gunner) Verified
- AFV Crewman (Commander) Verified
- AFV Section Commander Verified
- MBT Crewman (Driver) Verified
- MBT Crewman (Gunner) Verified
- MBT Crewman (Commander) Verified
- MBT Section Commander Verified
Air Operations
Support Operations
Scenario Operations
-
Mission Support 11
- War Correspondent Verified
- Civillian Roleplayer Verified
- Assistant Game Master Verified
- Mission Support Observer Verified
- Game Master (≤15) Verified
- Game Master (≤32) Verified
- Game Master (≤64) Verified
- OPFOR Roleplayer Verified
- Lead Game Master (≤15) Verified
- Lead Game Master (≤32) Verified
- Lead Game Master (≤64) Verified
FM/BS-539 · v2.02
Cross a danger area as a team
33 words added, 35 words removed.
v2.01
First man gets set on the last piece of cover before the danger area, covering the danger area itself, and checking for possible threats. When they are ready, they announce ‘Set’
The second man, then moves past, shouting ‘Crossing’ and sprints across the danger area to the cover on the other side, before taking cover slightly further and keeping their direction of travel covered i.e. the front.
This continues with each person crossing the danger area under the cover of the lead man, but ensuring that there is only 1 or 2 players in the danger area at any one time, limiting the risk.
When all but the last man (the original first man covering the danger area) are across, the second to last man, having shouted ‘Last Man’ to the man covering the danger area, turns and covers the danger area, announcing ‘Set’ to the last man.
The last man, on hearing ‘Set’ crosses the danger area and his team on the other side, and retakes his place as the first man. The team is now across the danger area and in the same formation as they were before.
v2.02
First man gets set on the last piece of cover before the danger area, covering the danger area itself, and checks for possible threats.
When they are ready, they announce ‘Set’
The second man, then moves past, shouting ‘Crossing’ and sprints across the danger area to the cover on the other side.
They take cover slightly further on from the danger area and keep their direction of travel covered i.e. the front.
This continues with each person crossing the danger area under the cover of the lead man, but ensuring that there is only 1 or 2 players in the danger area at any one time, limiting the risk.
The second to last man shouts ‘Last Man’ to the man covering the danger area as they pass them to cross
After crossing, they then turn and cover the danger area, announcing ‘Set’ to the last man.
The last man crosses the danger area and his team on the other side
They move past and retake their place as the first man. The team is now across the danger area and in the same formation as they were before.
First man gets set on the last piece of cover before the danger area, covering the danger area itself, and checking checks for possible threats.
When they are ready, they announce ‘Set’
The second man, then moves past, shouting ‘Crossing’ and sprints across the danger area to the cover on the other side, before taking side.
They take cover slightly further on from the danger area and keeping keep their direction of travel covered i.e. the front.
This continues with each person crossing the danger area under the cover of the lead man, but ensuring that there is only 1 or 2 players in the danger area at any one time, limiting the risk.
When all but the last man (the original first man covering the danger area) are across, the The second to last man, having shouted man shouts ‘Last Man’ to the man covering the danger area, turns area as they pass them to cross
After crossing, they then turn and covers cover the danger area, announcing ‘Set’ to the last man.
The last man, on hearing ‘Set’ man crosses the danger area and his team on the other side, side
They move past and retakes his retake their place as the first man. The team is now across the danger area and in the same formation as they were before.
Where it appears
On role cards
On 102 role cards in 15 combat areas.
Named on
-
Rifleman
Core Infantry
Required
-
SF Operator
Core Infantry
Required
-
Rifleman (Leadership Observer)
Core Infantry
Required
-
Acting Fireteam Leader (≤5)
Combat Leadership
Required
-
Advanced Infantry
Specialisations
Required
The other 97 roles read it through these cards.
By combat area
-
Marksmanship
Every role
-
Mission Support
1 of 11
-
Cavalry
Every role
- Light Vehicle Crewman (Driver)
- Light Vehicle Crewman (Gunner)
- Light Vehicle Crewman (Commander)
- Light Vehicle Section Commander
- AFV Crewman (Driver)
- AFV Crewman (Gunner)
- AFV Crewman (Commander)
- AFV Section Commander
- MBT Crewman (Driver)
- MBT Crewman (Gunner)
- MBT Crewman (Commander)
- MBT Section Commander
-
Specialisations
1 of 2
-
Rolecard Development
Every role
- Dev/WIP: Counter UAS Specialist
- Dev/WIP: Light Vehicle Crewman (Driver) Temp
- Dev/WIP: Temp Artillery Cannoneer (Assistant)
- Dev/WIP: Temp Artillery Cannoneer (Gunner)
- Dev/WIP: Temp Artillery Section Leader
- Dev/WIP: Temp Fire Support Chief
- Dev/WIP: Temp Mortar Section Leader
- Dev/WIP: Temp Mortarman
- Dev/WIP: Temp Mortarman (Ammo Bearer)
- Dev/WIP: Temp Mortarman (Assistant)
- Dev/WIP: Transactional Radio User (FTL Testing)
-
Logistics
Every role
-
Engineering
Every role