-
Vehicles 147
-
Light vehicles
-
Armoured vehicles
-
Tiltrotor aircraft
-
Naval craft
-
Vehicle-mounted weapons
-
-
Planning and Execution 155
-
Theatres and Campaigns
-
-
FMDG Communications
-
Radio Comms (Staging)
-
Reports (Staging)
-
FMDG Field Leadership
-
-
FMDG Rotary Wing
-
Loadout (Temp)
-
UNIHELP
Every role card
Command & Control
Ground Operations
-
Core Infantry 13
- Assistant Automatic Rifleman Verified
- Rifleman Verified
- Ammo Bearer Verified
- Grenadier Verified
- Automatic Rifleman Verified
- Interpreter Verified
- Assistant Machinegunner Verified
- Assistant Machinegunner, Heavy Verified
- Machinegunner, Medium Verified
- Machinegunner, Heavy Verified
- SF Operator Verified
- SF Gunner Verified
- Rifleman (Leadership Observer) Verified
-
Cavalry 12
- Light Vehicle Crewman (Driver) Verified
- Light Vehicle Crewman (Gunner) Verified
- Light Vehicle Crewman (Commander) Verified
- Light Vehicle Section Commander Verified
- AFV Crewman (Driver) Verified
- AFV Crewman (Gunner) Verified
- AFV Crewman (Commander) Verified
- AFV Section Commander Verified
- MBT Crewman (Driver) Verified
- MBT Crewman (Gunner) Verified
- MBT Crewman (Commander) Verified
- MBT Section Commander Verified
Air Operations
Support Operations
Scenario Operations
-
Mission Support 11
- War Correspondent Verified
- Civillian Roleplayer Verified
- Assistant Game Master Verified
- Mission Support Observer Verified
- Game Master (≤15) Verified
- Game Master (≤32) Verified
- Game Master (≤64) Verified
- OPFOR Roleplayer Verified
- Lead Game Master (≤15) Verified
- Lead Game Master (≤32) Verified
- Lead Game Master (≤64) Verified
FM/BS-584 · v1.02
Use personal callsigns for the HQ element
51 words added, 3 words removed.
v1.01
When addressing a specif person in the HQ element, use their personal callsign: [[1137]]
Personal callsigns are never transferred to another person, even when said person is incapacitated.
v1.02
When addressing a specific person in the HQ element, use their personal callsign. The assignment of HQ personal callsigns works in reverse from the number 9, where 9 is the commander of that callsign. Typically, the second-in-command will be 8, forward air controllers, observers or medics can be 7, 6 and so on.
The personal callsign will be displayed on the ORBAT.
Personal callsigns are never transferred to another person, even when said person is incapacitated.
When addressing a specif specific person in the HQ element, use their personal callsign: [[1137]] callsign. The assignment of HQ personal callsigns works in reverse from the number 9, where 9 is the commander of that callsign. Typically, the second-in-command will be 8, forward air controllers, observers or medics can be 7, 6 and so on.
The personal callsign will be displayed on the ORBAT.
Personal callsigns are never transferred to another person, even when said person is incapacitated.
Where it appears
Lives in
FM/G278 CallsignsOn role cards
On 41 role cards in 12 combat areas.
Named on
-
Acting Fireteam Leader (≤5)
Combat Leadership
Required
-
Fireteam Leader (≤6)
Combat Leadership
Required
-
Radio Operator
Communication
Required
-
Forward Air Controller
Communication
Required
-
Forward Observer
Communication
Required
-
Joint Fires Observer
Communication
Required
-
Communications Specialist
Communication
Required
-
SF Communications Specialist
Communication
Required
-
Transactional Radio User
Specialisations
Required
The other 32 roles read it through these cards.
By combat area
-
Core Infantry
1 of 13
-
Medical
2 of 10
-
Specialisations
1 of 2
-
Rolecard Development
1 of 11
-
Logistics
1 of 2
-
Fire Support
1 of 8
-
Remotely Piloted Systems
1 of 5