Moving Targets: Introduction
Introduction
A moving target poses one of the largest challenges available for placing accurate and reliable shots on target, frequently determining which shots are possible, and which are not. The presence of a moving target not only requires all typical components of a ballistic solution to be addressed with accuracy, but it also requires n precise target lead - which can frequently be a very large value at typical distances, leaving little room for error. In addition to the need to solve for target lead, the limited exposure of a moving target means that all considerations must be put in place on a time limit. For these reasons, accurately and deliberately accounting for moving targets marks a core
Fortunately, humanoid targets move at a small number of set speeds in Arma 3, allowing the informed marksman to turn educated guesswork into precision solutions capable of first round impacts.
Variables
Relevance