UNITAF Future
UNITAF

Caution

This site is a work in progress

This site is finished to different degrees. Feedback is welcome. Please bear in mind that most of what you see, if not everything, is still a work in progress.

Data from the live site is synced here every hour. Anything you do on this site stays here. It is not copied back to the live site until we switch over.

Discord and permissions are linked. Be careful with admin actions. Some of them also change Discord.

UNITAF members taking orders before an operation
Force Manual

The FM outlines our core skills, policies and guides to ensure every member stands ready for the mission ahead.

FM/BG-605 · v1.00

Moving Targets: Introduction

Code
FM/BG-605
Kind
Guide
Version
v1.00 2yrs ago
Views
312
Platforms
As its document
Published by
MSG mbaker5114 16 Jun 2024
Last material change
v1.00

You are reading v1.00, an earlier version. Read the current version

Moving Targets: Introduction

Introduction

A moving target poses one of the largest challenges available for placing accurate and reliable shots on target, frequently determining which shots are possible, and which are not. The presence of a moving target not only requires all typical components of a ballistic solution to be addressed with accuracy, but it also requires n precise target lead - which can frequently be a very large value at typical distances, leaving little room for error. In addition to the need to solve for target lead, the limited exposure of a moving target means that all considerations must be put in place on a time limit. For these reasons, accurately and deliberately accounting for moving targets marks a core 

 

Fortunately, humanoid targets move at a small number of set speeds in Arma 3, allowing the informed marksman to turn educated guesswork into precision solutions capable of first round impacts.

 

Variables

 

 

Relevance

Where it appears

On role cards

On 2 role cards in 1 combat area.

By combat area