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Vehicles 147
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Light vehicles
-
Armoured vehicles
-
Tiltrotor aircraft
-
Naval craft
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Vehicle-mounted weapons
-
-
Planning and Execution 155
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Theatres and Campaigns
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Deployment execution 57
- FM/G146 Introduction to Mission Support
- FM/G144 Leading as the Lead Game Master
- FM/G143 Assisting the Lead Game Master
- FM/G153 Using the Zeus interface
- FM/G145 Creating a fun battlefield
- FM/G159 Zeus modules
- FM/G147 Underlying Arma mechanics
- FM/G158 Handling ARMA bugs
- FM/G148 Roleplaying
- FM/G154 Scheduling a deployment
- FM/G407 Battle Management
- FM/G408 Operational Awareness
-
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FMDG Communications
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Radio Comms (Staging)
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Reports (Staging)
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FMDG Field Leadership
-
-
FMDG Rotary Wing
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Loadout (Temp)
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UNIHELP
Every role card
Command & Control
Ground Operations
-
Core Infantry 13
- Assistant Automatic Rifleman Verified
- Rifleman Verified
- Ammo Bearer Verified
- Grenadier Verified
- Automatic Rifleman Verified
- Interpreter Verified
- Assistant Machinegunner Verified
- Assistant Machinegunner, Heavy Verified
- Machinegunner, Medium Verified
- Machinegunner, Heavy Verified
- SF Operator Verified
- SF Gunner Verified
- Rifleman (Leadership Observer) Verified
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Cavalry 12
- Light Vehicle Crewman (Driver) Verified
- Light Vehicle Crewman (Gunner) Verified
- Light Vehicle Crewman (Commander) Verified
- Light Vehicle Section Commander Verified
- AFV Crewman (Driver) Verified
- AFV Crewman (Gunner) Verified
- AFV Crewman (Commander) Verified
- AFV Section Commander Verified
- MBT Crewman (Driver) Verified
- MBT Crewman (Gunner) Verified
- MBT Crewman (Commander) Verified
- MBT Section Commander Verified
Air Operations
Support Operations
Scenario Operations
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Mission Support 11
- War Correspondent Verified
- Civillian Roleplayer Verified
- Assistant Game Master Verified
- Mission Support Observer Verified
- Game Master (≤15) Verified
- Game Master (≤32) Verified
- Game Master (≤64) Verified
- OPFOR Roleplayer Verified
- Lead Game Master (≤15) Verified
- Lead Game Master (≤32) Verified
- Lead Game Master (≤64) Verified
FM/BS-736 · v2.01
Balance the enemy force count
3 words added, 3 words removed.
v2.00
Manage the count of the enemy force effectively to maintain a balance between the following parameters:
Challenge: The enemy force should be fairly challenging for the player's force and ensure teamwork and strategic thinking from them.
Player Enjoyment: Avoid overwhelming the player force to maintain a positive and enjoyable experience.
Mission Pacing: Time the deployment of enemy forces in concert with the Field Leader's agreed pacing to maintain a consistent flow of action and downtime.
Server Performance: Limit the number of active enemy forces to prevent undue strain on the server, maintaining smooth gameplay.
v2.01
Manage the count of the enemy force effectively to maintain a balance between the following parameters:
Challenge: The enemy force should be fairly challenging for the player's force and ensure teamwork and strategic thinking from them.
Player enjoyment: Avoid overwhelming the player force to maintain a positive and enjoyable experience.
Mission pacing: Time the deployment of enemy forces in concert with the Field Leader's agreed pacing to maintain a consistent flow of action and downtime.
Server performance: Limit the number of active enemy forces to prevent undue strain on the server, maintaining smooth gameplay.
Manage the count of the enemy force effectively to maintain a balance between the following parameters:
Challenge: The enemy force should be fairly challenging for the player's force and ensure teamwork and strategic thinking from them.
Player Enjoyment: enjoyment: Avoid overwhelming the player force to maintain a positive and enjoyable experience.
Mission Pacing: pacing: Time the deployment of enemy forces in concert with the Field Leader's agreed pacing to maintain a consistent flow of action and downtime.
Server Performance: performance: Limit the number of active enemy forces to prevent undue strain on the server, maintaining smooth gameplay.
Where it appears
On role cards
On 4 role cards in 1 combat area.
Named on
-
Lead Game Master (≤15)
Mission Support
Required
-
Lead Game Master (≤32)
Mission Support
Required
-
Lead Game Master (≤64)
Mission Support
Required
The other 1 role reads it through these cards.
By combat area