-
Vehicles 147
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Light vehicles
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Armoured vehicles
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Tiltrotor aircraft
-
Naval craft
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Vehicle-mounted weapons
-
-
Planning and Execution 155
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Theatres and Campaigns
-
Deployment execution 57
- FM/G146 Introduction to Mission Support
- FM/G144 Leading as the Lead Game Master
- FM/G143 Assisting the Lead Game Master
- FM/G153 Using the Zeus interface
- FM/G145 Creating a fun battlefield
- FM/G159 Zeus modules
- FM/G147 Underlying Arma mechanics
- FM/G158 Handling ARMA bugs
- FM/G148 Roleplaying
- FM/G154 Scheduling a deployment
- FM/G407 Battle Management
- FM/G408 Operational Awareness
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FMDG Communications
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Radio Comms (Staging)
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Reports (Staging)
-
FMDG Field Leadership
-
-
FMDG Rotary Wing
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Loadout (Temp)
-
UNIHELP
Every role card
Command & Control
Ground Operations
-
Core Infantry 13
- Assistant Automatic Rifleman Verified
- Rifleman Verified
- Ammo Bearer Verified
- Grenadier Verified
- Automatic Rifleman Verified
- Interpreter Verified
- Assistant Machinegunner Verified
- Assistant Machinegunner, Heavy Verified
- Machinegunner, Medium Verified
- Machinegunner, Heavy Verified
- SF Operator Verified
- SF Gunner Verified
- Rifleman (Leadership Observer) Verified
-
Cavalry 12
- Light Vehicle Crewman (Driver) Verified
- Light Vehicle Crewman (Gunner) Verified
- Light Vehicle Crewman (Commander) Verified
- Light Vehicle Section Commander Verified
- AFV Crewman (Driver) Verified
- AFV Crewman (Gunner) Verified
- AFV Crewman (Commander) Verified
- AFV Section Commander Verified
- MBT Crewman (Driver) Verified
- MBT Crewman (Gunner) Verified
- MBT Crewman (Commander) Verified
- MBT Section Commander Verified
Air Operations
Support Operations
Scenario Operations
-
Mission Support 11
- War Correspondent Verified
- Civillian Roleplayer Verified
- Assistant Game Master Verified
- Mission Support Observer Verified
- Game Master (≤15) Verified
- Game Master (≤32) Verified
- Game Master (≤64) Verified
- OPFOR Roleplayer Verified
- Lead Game Master (≤15) Verified
- Lead Game Master (≤32) Verified
- Lead Game Master (≤64) Verified
FM/BP-738 · v2.00
Player reinsertion
- Code
- FM/BP-738
- Kind
- Policy
- Version
- v2.00 1yr ago
- Views
- 302
- Platforms
- As its document
- Published by
- SPC Vyqe 2 Dec 2024
- Last material change
- v2.00
25 words added, 0 words removed.
v1.00
Reinsertion must be agreed upon by the Game Master and the Field Leader before the start of the mission, and be one of the following options:
Player transport from the spawn point to the AO
Teleport to the relevant unit when out of combat
If a player is back at base due to a technical issue, they should always be teleported back to their unit as soon as possible.
v2.00
Reinsertion must be agreed upon by the Game Master and the Field Leader before the start of the mission, and be one of the following options:
Player transport from the spawn point to the AO
Teleport to the relevant unit when out of combat
If the Field Leader wishes to change the rules of reinsertion during the deployment, they can do so when in agreement with the Game Master.
If a player is back at base due to a technical issue, they should always be teleported back to their unit as soon as possible.
Reinsertion must be agreed upon by the Game Master and the Field Leader before the start of the mission, and be one of the following options:
Player transport from the spawn point to the AO
Teleport to the relevant unit when out of combat
If the Field Leader wishes to change the rules of reinsertion during the deployment, they can do so when in agreement with the Game Master.
If a player is back at base due to a technical issue, they should always be teleported back to their unit as soon as possible.
Where it appears
On role cards
On 4 role cards in 1 combat area.
Named on
-
Lead Game Master (≤15)
Mission Support
-
Lead Game Master (≤32)
Mission Support
-
Lead Game Master (≤64)
Mission Support
The other 1 role reads it through these cards.
By combat area