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Vehicles 147
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Light vehicles
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Armoured vehicles
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Tiltrotor aircraft
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Naval craft
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Vehicle-mounted weapons
-
-
Planning and Execution 155
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Theatres and Campaigns
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Deployment execution 57
- FM/G146 Introduction to Mission Support
- FM/G144 Leading as the Lead Game Master
- FM/G143 Assisting the Lead Game Master
- FM/G153 Using the Zeus interface
- FM/G145 Creating a fun battlefield
- FM/G159 Zeus modules
- FM/G147 Underlying Arma mechanics
- FM/G158 Handling ARMA bugs
- FM/G148 Roleplaying
- FM/G154 Scheduling a deployment
- FM/G407 Battle Management
- FM/G408 Operational Awareness
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FMDG Communications
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Radio Comms (Staging)
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Reports (Staging)
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FMDG Field Leadership
-
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FMDG Rotary Wing
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Loadout (Temp)
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UNIHELP
Every role card
Command & Control
Ground Operations
-
Core Infantry 13
- Assistant Automatic Rifleman Verified
- Rifleman Verified
- Ammo Bearer Verified
- Grenadier Verified
- Automatic Rifleman Verified
- Interpreter Verified
- Assistant Machinegunner Verified
- Assistant Machinegunner, Heavy Verified
- Machinegunner, Medium Verified
- Machinegunner, Heavy Verified
- SF Operator Verified
- SF Gunner Verified
- Rifleman (Leadership Observer) Verified
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Cavalry 12
- Light Vehicle Crewman (Driver) Verified
- Light Vehicle Crewman (Gunner) Verified
- Light Vehicle Crewman (Commander) Verified
- Light Vehicle Section Commander Verified
- AFV Crewman (Driver) Verified
- AFV Crewman (Gunner) Verified
- AFV Crewman (Commander) Verified
- AFV Section Commander Verified
- MBT Crewman (Driver) Verified
- MBT Crewman (Gunner) Verified
- MBT Crewman (Commander) Verified
- MBT Section Commander Verified
Air Operations
Support Operations
Scenario Operations
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Mission Support 11
- War Correspondent Verified
- Civillian Roleplayer Verified
- Assistant Game Master Verified
- Mission Support Observer Verified
- Game Master (≤15) Verified
- Game Master (≤32) Verified
- Game Master (≤64) Verified
- OPFOR Roleplayer Verified
- Lead Game Master (≤15) Verified
- Lead Game Master (≤32) Verified
- Lead Game Master (≤64) Verified
FM/BP-738 · v2.01
Player reinsertion
- Code
- FM/BP-738
- Kind
- Policy
- Version
- v2.01 1yr ago
- Views
- 301
- Platforms
- As its document
- Published by
- SPC Vyqe 8 Dec 2024
- Last material change
- v2.00
79 words added, 48 words removed.
v2.00
Reinsertion must be agreed upon by the Game Master and the Field Leader before the start of the mission, and be one of the following options:
Player transport from the spawn point to the AO
Teleport to the relevant unit when out of combat
If the Field Leader wishes to change the rules of reinsertion during the deployment, they can do so when in agreement with the Game Master.
If a player is back at base due to a technical issue, they should always be teleported back to their unit as soon as possible.
v2.01
Reinsertion procedures must be pre-determined and accepted between the Game Master and the Field Leader well in advance of the commencement of the mission. The Reinsertion method shall consist of one of the following:
Player Transport: Transportation of the player from the spawn point to the Area of Operations (AO) with an appropriate vehicle or aircraft.
Teleportation:Teleport the player to their relevant unit, provided the unit is not actively engaged in combat.
Mid-Mission Adjustments:If the Field Leader wants to change reinsertion procedures during the deployment, amendments can be made upon consensus with the Game Master.
Technical Issues:Any person who gets to a base for whatever technical problem has to be returned as fast as possible to his or her unit to minimize disturbance in gameplay.
Reinsertion procedures must be agreed upon by pre-determined and accepted between the Game Master and the Field Leader before well in advance of the start commencement of the mission, and be mission. The Reinsertion method shall consist of one of the following options: following:
Player transport Transport: Transportation of the player from the spawn point to the AO Area of Operations (AO) with an appropriate vehicle or aircraft.
Teleport to Teleportation:Teleport the player to their relevant unit, provided the unit when out of combat is not actively engaged in combat.
If Mid-Mission Adjustments:If the Field Leader wishes wants to change the rules of reinsertion procedures during the deployment, they amendments can do so when in agreement be made upon consensus with the Game Master.
If a player is back at base due Technical Issues:Any person who gets to a base for whatever technical issue, they should always be teleported back problem has to their unit be returned as soon fast as possible. possible to his or her unit to minimize disturbance in gameplay.
Where it appears
On role cards
On 4 role cards in 1 combat area.
Named on
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Lead Game Master (≤15)
Mission Support
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Lead Game Master (≤32)
Mission Support
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Lead Game Master (≤64)
Mission Support
The other 1 role reads it through these cards.
By combat area