-
Vehicles 147
-
Light vehicles
-
Armoured vehicles
-
Tiltrotor aircraft
-
Naval craft
-
Vehicle-mounted weapons
-
-
Planning and Execution 155
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Theatres and Campaigns
-
Deployment execution 57
- FM/G146 Introduction to Mission Support
- FM/G144 Leading as the Lead Game Master
- FM/G143 Assisting the Lead Game Master
- FM/G153 Using the Zeus interface
- FM/G145 Creating a fun battlefield
- FM/G159 Zeus modules
- FM/G147 Underlying Arma mechanics
- FM/G158 Handling ARMA bugs
- FM/G148 Roleplaying
- FM/G154 Scheduling a deployment
- FM/G407 Battle Management
- FM/G408 Operational Awareness
-
-
FMDG Communications
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Radio Comms (Staging)
-
Reports (Staging)
-
FMDG Field Leadership
-
-
FMDG Rotary Wing
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Loadout (Temp)
-
UNIHELP
Every role card
Command & Control
Ground Operations
-
Core Infantry 13
- Assistant Automatic Rifleman Verified
- Rifleman Verified
- Ammo Bearer Verified
- Grenadier Verified
- Automatic Rifleman Verified
- Interpreter Verified
- Assistant Machinegunner Verified
- Assistant Machinegunner, Heavy Verified
- Machinegunner, Medium Verified
- Machinegunner, Heavy Verified
- SF Operator Verified
- SF Gunner Verified
- Rifleman (Leadership Observer) Verified
-
Cavalry 12
- Light Vehicle Crewman (Driver) Verified
- Light Vehicle Crewman (Gunner) Verified
- Light Vehicle Crewman (Commander) Verified
- Light Vehicle Section Commander Verified
- AFV Crewman (Driver) Verified
- AFV Crewman (Gunner) Verified
- AFV Crewman (Commander) Verified
- AFV Section Commander Verified
- MBT Crewman (Driver) Verified
- MBT Crewman (Gunner) Verified
- MBT Crewman (Commander) Verified
- MBT Section Commander Verified
Air Operations
Support Operations
Scenario Operations
-
Mission Support 11
- War Correspondent Verified
- Civillian Roleplayer Verified
- Assistant Game Master Verified
- Mission Support Observer Verified
- Game Master (≤15) Verified
- Game Master (≤32) Verified
- Game Master (≤64) Verified
- OPFOR Roleplayer Verified
- Lead Game Master (≤15) Verified
- Lead Game Master (≤32) Verified
- Lead Game Master (≤64) Verified
FM/BP-738 · v2.03
Player reinsertion
- Code
- FM/BP-738
- Kind
- Policy
- Version
- v2.03 1yr ago
- Views
- 289
- Platforms
- As its document
- Published by
- SPC Vyqe 21 Jan 2025
- Last material change
- v2.00
4 words added, 2 words removed.
v2.02
Reinsertion procedures must be pre-determined and accepted between the Game Master and the Field Leader well in advance of the commencement of the mission. The Reinsertion method shall consist of one of the following:
Player transport: Transportation of the player from the spawn point to the Area of Operations (AO) with an appropriate vehicle or aircraft.
Teleportation:Teleport the player to their relevant unit, provided the unit is not actively engaged in combat.
Mid-mission adjustments:If the Field Leader wants to change reinsertion procedures during the deployment, amendments can be made upon consensus with the Game Master.
Technical issues:Any person who gets to a base for whatever technical problem has to be returned as fast as possible to his or her unit to minimize disturbance in gameplay.
v2.03
Reinsertion procedures must be pre-determined and accepted between the Game Master and the Field Leader well in advance of the commencement of the mission. The Reinsertion method shall consist of one of the following:
Player transport: Transportation of the player from the spawn point to the Area of Operations (AO) with an appropriate vehicle or aircraft.
Teleportation:Teleport the player to their relevant unit, provided the unit is not actively engaged in combat.
Mid-mission adjustments:
If the Field Leader wants to change reinsertion procedures during the deployment, amendments can be made upon consensus with the Game Master.
Technical issues:
Any person who gets to a base for whatever technical problem has to be returned as fast as possible to his or her unit to minimize disturbance in gameplay.
Reinsertion procedures must be pre-determined and accepted between the Game Master and the Field Leader well in advance of the commencement of the mission. The Reinsertion method shall consist of one of the following:
Player transport: Transportation of the player from the spawn point to the Area of Operations (AO) with an appropriate vehicle or aircraft.
Teleportation:Teleport the player to their relevant unit, provided the unit is not actively engaged in combat.
Mid-mission adjustments:If adjustments:
If the Field Leader wants to change reinsertion procedures during the deployment, amendments can be made upon consensus with the Game Master.
Technical issues:Any issues:
Any person who gets to a base for whatever technical problem has to be returned as fast as possible to his or her unit to minimize disturbance in gameplay.
Where it appears
On role cards
On 4 role cards in 1 combat area.
Named on
-
Lead Game Master (≤15)
Mission Support
-
Lead Game Master (≤32)
Mission Support
-
Lead Game Master (≤64)
Mission Support
The other 1 role reads it through these cards.
By combat area