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Force Manual

The FM outlines our core skills, policies and guides to ensure every member stands ready for the mission ahead.

FM/BG-745 · v2.00

Understanding server performance

Code
FM/BG-745
Kind
Guide
Version
v2.00 1yr ago
Views
298
Platforms
As its document
Published by
SPC Vyqe 8 Dec 2024
Last material change
v2.00 Changed the wording to be more professional and expanded to make it clearer.

174 words added, 194 words removed.

What is server performance Server Performance? An Arma server is essentially an Arma game instance that doesn't show any visuals. This means that given identical hardware, the server is (generally) able to achieve of a game without rendering, hence it can perform better performance than the in comparison to game clients. As with our own clients even on the same hardware. Much like the client, server a server's performance is expressed in frames per second (fps). While the concept of a frame does not make much sense in the context evaluated through means of Frames Per Second (FPS), though on a server (a frame is "a frame" would typically mean the name amount of every image that gets sent to the screen to display), it is analogous and can be read as “updated to game "game world updates per second”. Some second.", A concept similar to "tickrate" used in some other games use the term “tickrate”. games. Why care about server performance Care About Server Performance? While in the old days the In modern versions of Arma, server fps had a direct impact on FPS no longer directly affects client fps, this isn't the case anymore in later version of the game. FPS. However, that doesn't mean that server performance ins't important: a poorly performing server can still be a major detriment remains critical to the enjoyment of the players. Some of the things that are caused by poor maintaining a smooth and enjoyable gameplay experience. Poor server performance are: can lead to: Bad hit registration Hit Registration: Impacts the accuracy and reliability of weapon fire. Teleportation AI/Vehicle Teleportation: Causes erratic movement of AI/vehicles units and vehicles. Connection stability Stability Issues: Results in lag and disconnects for players. What affects server performance Affects Server Performance? Below is a list of things that have a noticeable effect on server performance. More detail Various factors can be found in dedicated blocks, but in general, less of these will be better for affect server performance significantly. The following reduces the server. number or frequency of, leading to better server stability and gameplay experience: Spawning things Entities Spawned: Frequent and/or large-scale spawning of units or objects. AI units Units: Great numbers of AI-controlled characters. Vehicles Vehicles: Especially when moving or active. Static objects Objects: Too many decorations or functional objects. Exploding munitions/munitions with submunitions Munitions/Submunitions: Explosions or ammunition that have fragmentation or secondary effects. Scripted Audio: Particularly dynamic/moving audio (especially when moving) scripts.