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UNITAF members taking orders before an operation
Force Manual

The FM outlines our core skills, policies and guides to ensure every member stands ready for the mission ahead.

FM/BG-778 · v1.03

LAMBS

Code
FM/BG-778
Kind
Guide
Version
v1.03 1yr ago
Views
1,587
Platforms
As its document
Published by
LtCol James 15 Sep 2025
Last material change
v1.00 Added a quick guide/cheat sheet for LAMBS

LAMBS

LAMBS is an AI Enhancement mod in our core modset which helps GMs quickly command large groups of Enemy AI. Note that it should be used instead of standard Vanilla ARMA movement orders for infantry if possible. The following section details how to use the specific Modules present in the mod and their use cases.

NameBehaviourUseful For
Task CAMPPuts AI group into a relaxed, unaware state with ambient animations (sitting, standing idly).Simulating enemies off-guard, early-mission stealth approaches.
Task GARRISONSpreads AI into nearby buildings and holds them there. “None” condition keeps them in place until death.Defensive strongpoints, urban garrisons, fortified compounds.
Task PATROLCreates a static or dynamic route for AI to walk.Perimeter patrols, roaming security, making areas feel alive.
Task RUSHSends AI running uncoordinated toward nearest player/BLUFOR.Insurgent QRFs, desperate charges, chaotic assaults.
Task ASSAULT / RETREATMoves AI tactically to a Dynamic Target using cover and formations; retreat option can make them withdraw (sometimes buggy).Coordinated attacks on objectives, staged withdrawals, advancing lines.
Task CREEPAI sneaks close to players before opening fire when most lethal or when spotted.Ambushes, surprise attacks, suspenseful encounters.
Task CQBOrders AI to clear buildings, though results can be inconsistent.Indoor combat scenarios, building-to-building firefights (use cautiously).
Task HUNTAI gradually converges on player positions, acting as though searching.Pressure missions, “being hunted” scenarios, slow-burn tension.