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Vehicles 147
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Light vehicles
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Armoured vehicles
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Tiltrotor aircraft
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Naval craft
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Vehicle-mounted weapons
-
-
Planning and Execution 155
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Theatres and Campaigns
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Deployment execution 57
- FM/G146 Introduction to Mission Support
- FM/G144 Leading as the Lead Game Master
- FM/G143 Assisting the Lead Game Master
- FM/G153 Using the Zeus interface
- FM/G145 Creating a fun battlefield
- FM/G159 Zeus modules
- FM/G147 Underlying Arma mechanics
- FM/G158 Handling ARMA bugs
- FM/G148 Roleplaying
- FM/G154 Scheduling a deployment
- FM/G407 Battle Management
- FM/G408 Operational Awareness
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FMDG Communications
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Radio Comms (Staging)
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Reports (Staging)
-
FMDG Field Leadership
-
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FMDG Rotary Wing
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Loadout (Temp)
-
UNIHELP
Every role card
Command & Control
Ground Operations
-
Core Infantry 13
- Assistant Automatic Rifleman Verified
- Rifleman Verified
- Ammo Bearer Verified
- Grenadier Verified
- Automatic Rifleman Verified
- Interpreter Verified
- Assistant Machinegunner Verified
- Assistant Machinegunner, Heavy Verified
- Machinegunner, Medium Verified
- Machinegunner, Heavy Verified
- SF Operator Verified
- SF Gunner Verified
- Rifleman (Leadership Observer) Verified
-
Cavalry 12
- Light Vehicle Crewman (Driver) Verified
- Light Vehicle Crewman (Gunner) Verified
- Light Vehicle Crewman (Commander) Verified
- Light Vehicle Section Commander Verified
- AFV Crewman (Driver) Verified
- AFV Crewman (Gunner) Verified
- AFV Crewman (Commander) Verified
- AFV Section Commander Verified
- MBT Crewman (Driver) Verified
- MBT Crewman (Gunner) Verified
- MBT Crewman (Commander) Verified
- MBT Section Commander Verified
Air Operations
Support Operations
Scenario Operations
-
Mission Support 11
- War Correspondent Verified
- Civillian Roleplayer Verified
- Assistant Game Master Verified
- Mission Support Observer Verified
- Game Master (≤15) Verified
- Game Master (≤32) Verified
- Game Master (≤64) Verified
- OPFOR Roleplayer Verified
- Lead Game Master (≤15) Verified
- Lead Game Master (≤32) Verified
- Lead Game Master (≤64) Verified
FM/BG-779 · v1.01
Mission pacing/flow
- Code
- FM/BG-779
- Kind
- Guide
- Version
- v1.01 1yr ago
- Views
- 250
- Platforms
- As its document
- Published by
- SP3 Jochem 29 Jan 2025
- Last material change
- v1.00 Added a guide on mission pacing/flow
0 words added, 0 words removed. Title changed from "Mission Pacing/Flow" to "Mission pacing/flow".
v1.00
A mission should be planned with some downtime in mind, be it resupply or simply just transit from point A to B. This time allows players to recollect themselves and regroup, and provide a breather in potentially stressful situations. During any downtime, element leaders will be gathering ACE checks and drawing up any battle plan amendments or additions to better prepare for the next engagement.
It’s important to allow time for these brief pauses even if from your perspective nothing is happening often as a GM the mission can feel slow or boring as a result of your knowledge of the whole battlefield, however, the feeling can be much different from the players’ perspective.
v1.01
A mission should be planned with some downtime in mind, be it resupply or simply just transit from point A to B. This time allows players to recollect themselves and regroup, and provide a breather in potentially stressful situations. During any downtime, element leaders will be gathering ACE checks and drawing up any battle plan amendments or additions to better prepare for the next engagement.
It’s important to allow time for these brief pauses even if from your perspective nothing is happening often as a GM the mission can feel slow or boring as a result of your knowledge of the whole battlefield, however, the feeling can be much different from the players’ perspective.
A mission should be planned with some downtime in mind, be it resupply or simply just transit from point A to B. This time allows players to recollect themselves and regroup, and provide a breather in potentially stressful situations. During any downtime, element leaders will be gathering ACE checks and drawing up any battle plan amendments or additions to better prepare for the next engagement.
It’s important to allow time for these brief pauses even if from your perspective nothing is happening often as a GM the mission can feel slow or boring as a result of your knowledge of the whole battlefield, however, the feeling can be much different from the players’ perspective.
Where it appears
On role cards
On 4 role cards in 1 combat area.
Named on
-
Lead Game Master (≤15)
Mission Support
-
Lead Game Master (≤32)
Mission Support
-
Lead Game Master (≤64)
Mission Support
The other 1 role reads it through these cards.
By combat area