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Vehicles 147
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Light vehicles
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Armoured vehicles
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Tiltrotor aircraft
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Naval craft
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Vehicle-mounted weapons
-
-
Planning and Execution 155
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Theatres and Campaigns
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Deployment execution 57
- FM/G146 Introduction to Mission Support
- FM/G144 Leading as the Lead Game Master
- FM/G143 Assisting the Lead Game Master
- FM/G153 Using the Zeus interface
- FM/G145 Creating a fun battlefield
- FM/G159 Zeus modules
- FM/G147 Underlying Arma mechanics
- FM/G158 Handling ARMA bugs
- FM/G148 Roleplaying
- FM/G154 Scheduling a deployment
- FM/G407 Battle Management
- FM/G408 Operational Awareness
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FMDG Communications
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Radio Comms (Staging)
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Reports (Staging)
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FMDG Field Leadership
-
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FMDG Rotary Wing
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Loadout (Temp)
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UNIHELP
Every role card
Command & Control
Ground Operations
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Core Infantry 13
- Assistant Automatic Rifleman Verified
- Rifleman Verified
- Ammo Bearer Verified
- Grenadier Verified
- Automatic Rifleman Verified
- Interpreter Verified
- Assistant Machinegunner Verified
- Assistant Machinegunner, Heavy Verified
- Machinegunner, Medium Verified
- Machinegunner, Heavy Verified
- SF Operator Verified
- SF Gunner Verified
- Rifleman (Leadership Observer) Verified
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Cavalry 12
- Light Vehicle Crewman (Driver) Verified
- Light Vehicle Crewman (Gunner) Verified
- Light Vehicle Crewman (Commander) Verified
- Light Vehicle Section Commander Verified
- AFV Crewman (Driver) Verified
- AFV Crewman (Gunner) Verified
- AFV Crewman (Commander) Verified
- AFV Section Commander Verified
- MBT Crewman (Driver) Verified
- MBT Crewman (Gunner) Verified
- MBT Crewman (Commander) Verified
- MBT Section Commander Verified
Air Operations
Support Operations
Scenario Operations
-
Mission Support 11
- War Correspondent Verified
- Civillian Roleplayer Verified
- Assistant Game Master Verified
- Mission Support Observer Verified
- Game Master (≤15) Verified
- Game Master (≤32) Verified
- Game Master (≤64) Verified
- OPFOR Roleplayer Verified
- Lead Game Master (≤15) Verified
- Lead Game Master (≤32) Verified
- Lead Game Master (≤64) Verified
FM/BG-790 · v1.01
Being ARMAd (Glitches or Unexpected Effects):
- Code
- FM/BG-790
- Kind
- Guide
- Version
- v1.01 1yr ago
- Views
- 269
- Platforms
- As its document
- Published by
- SPC Vyqe 28 Jan 2025
- Last material change
- v1.00 Creation
0 words added, 0 words removed. Title changed from "Being" to "Being ARMAd (Glitches or Unexpected Effects):".
v1.00
Being 'ARMAd' refers to situations where a player or vehicle is adversely affected due to game glitches or unintended mechanics. This could be anything from being stuck in terrain or on an object or being pushed into them.
Players:If stuck or under terrain/rubble: use the teleport module on the affected player to a safe position nearby, usually a few meters, afterwards apply a full Heal module on them.
If the player was knocked unconscious but is not stuck: apply a full heal module on them.
If the player has been injured by an object: apply a full heal module on them.
Vehicles:Flipped vehicle; by dragging it in the Zeus interface, gently unflip the vehicle a safe distance away from the players, then place it nearby.
Damaged vehicle due to terrain clipping: repair the affected vehicle with its settings.
v1.01
Being 'ARMAd' refers to situations where a player or vehicle is adversely affected due to game glitches or unintended mechanics. This could be anything from being stuck in terrain or on an object or being pushed into them.
Players:If stuck or under terrain/rubble: use the teleport module on the affected player to a safe position nearby, usually a few meters, afterwards apply a full Heal module on them.
If the player was knocked unconscious but is not stuck: apply a full heal module on them.
If the player has been injured by an object: apply a full heal module on them.
Vehicles:Flipped vehicle; by dragging it in the Zeus interface, gently unflip the vehicle a safe distance away from the players, then place it nearby.
Damaged vehicle due to terrain clipping: repair the affected vehicle with its settings.
Being 'ARMAd' refers to situations where a player or vehicle is adversely affected due to game glitches or unintended mechanics. This could be anything from being stuck in terrain or on an object or being pushed into them.
Players:If stuck or under terrain/rubble: use the teleport module on the affected player to a safe position nearby, usually a few meters, afterwards apply a full Heal module on them.
If the player was knocked unconscious but is not stuck: apply a full heal module on them.
If the player has been injured by an object: apply a full heal module on them.
Vehicles:Flipped vehicle; by dragging it in the Zeus interface, gently unflip the vehicle a safe distance away from the players, then place it nearby.
Damaged vehicle due to terrain clipping: repair the affected vehicle with its settings.
Where it appears
Lives in
FM/G158 Handling ARMA bugsOn role cards
On 8 role cards in 1 combat area.
Named on
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Assistant Game Master
Mission Support
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Game Master (≤15)
Mission Support
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Game Master (≤32)
Mission Support
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Game Master (≤64)
Mission Support
The other 4 roles read it through these cards.
By combat area