-
Vehicles 147
-
Light vehicles
-
Armoured vehicles
-
Tiltrotor aircraft
-
Naval craft
-
Vehicle-mounted weapons
-
-
Planning and Execution 155
-
Theatres and Campaigns
-
Deployment execution 57
- FM/G146 Introduction to Mission Support
- FM/G144 Leading as the Lead Game Master
- FM/G143 Assisting the Lead Game Master
- FM/G153 Using the Zeus interface
- FM/G145 Creating a fun battlefield
- FM/G159 Zeus modules
- FM/G147 Underlying Arma mechanics
- FM/G158 Handling ARMA bugs
- FM/G148 Roleplaying
- FM/G154 Scheduling a deployment
- FM/G407 Battle Management
- FM/G408 Operational Awareness
-
-
FMDG Communications
-
Radio Comms (Staging)
-
Reports (Staging)
-
FMDG Field Leadership
-
-
FMDG Rotary Wing
-
Loadout (Temp)
-
UNIHELP
Every role card
Command & Control
Ground Operations
-
Core Infantry 13
- Assistant Automatic Rifleman Verified
- Rifleman Verified
- Ammo Bearer Verified
- Grenadier Verified
- Automatic Rifleman Verified
- Interpreter Verified
- Assistant Machinegunner Verified
- Assistant Machinegunner, Heavy Verified
- Machinegunner, Medium Verified
- Machinegunner, Heavy Verified
- SF Operator Verified
- SF Gunner Verified
- Rifleman (Leadership Observer) Verified
-
Cavalry 12
- Light Vehicle Crewman (Driver) Verified
- Light Vehicle Crewman (Gunner) Verified
- Light Vehicle Crewman (Commander) Verified
- Light Vehicle Section Commander Verified
- AFV Crewman (Driver) Verified
- AFV Crewman (Gunner) Verified
- AFV Crewman (Commander) Verified
- AFV Section Commander Verified
- MBT Crewman (Driver) Verified
- MBT Crewman (Gunner) Verified
- MBT Crewman (Commander) Verified
- MBT Section Commander Verified
Air Operations
Support Operations
Scenario Operations
-
Mission Support 11
- War Correspondent Verified
- Civillian Roleplayer Verified
- Assistant Game Master Verified
- Mission Support Observer Verified
- Game Master (≤15) Verified
- Game Master (≤32) Verified
- Game Master (≤64) Verified
- OPFOR Roleplayer Verified
- Lead Game Master (≤15) Verified
- Lead Game Master (≤32) Verified
- Lead Game Master (≤64) Verified
FM/BP-798 · v1.01
Healing players
- Code
- FM/BP-798
- Kind
- Policy
- Version
- v1.01 1yr ago
- Views
- 294
- Platforms
- As its document
- Published by
- SPC Vyqe 12 Feb 2025
- Last material change
- v1.00 Created
6 words added, 1 word removed.
v1.00
Heal players only if they were injured by an unforeseeable bug/glitch.
Some examples that specifically don't count as unforeseeable bugs/glitches:
Injuries resulting from high-risk usage of enhanced movement (rock climbing, rooftop walking, jumping between buildings,…)
Vehicle crashes not caused by de-sync
Backblast/overpressure
v1.01
Heal players only if they were injured by an unforeseeable bug/glitch or Mission Support Team mistakes.
Some examples that specifically don't count as unforeseeable bugs/glitches:
Injuries resulting from high-risk usage of enhanced movement (rock climbing, rooftop walking, jumping between buildings,…)
Vehicle crashes not caused by de-sync
Backblast/overpressure
Heal players only if they were injured by an unforeseeable bug/glitch. bug/glitch or Mission Support Team mistakes.
Some examples that specifically don't count as unforeseeable bugs/glitches:
Injuries resulting from high-risk usage of enhanced movement (rock climbing, rooftop walking, jumping between buildings,…)
Vehicle crashes not caused by de-sync
Backblast/overpressure
Where it appears
Lives in
FM/G158 Handling ARMA bugsOn role cards
On 8 role cards in 1 combat area.
Named on
-
Assistant Game Master
Mission Support
-
Game Master (≤15)
Mission Support
-
Game Master (≤32)
Mission Support
-
Game Master (≤64)
Mission Support
The other 4 roles read it through these cards.
By combat area