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FM/BG-778 · v1.02

LAMBS

Code
FM/BG-778
Kind
Guide
Version
v1.02 1yr ago
Views
1,600
Platforms
As its document
Published by
LtCol James 15 Sep 2025
Last material change
v1.00 Added a quick guide/cheat sheet for LAMBS

111 words added, 189 words removed.

LAMBS is an AI Enhancement mod in our core modset which helps GMs quickly command large groups of Enemy AI. Note that it should be used instead of standard vanila Vanilla ARMA movement orders for infantry if possible. The following section details how to use the specific Modules present in the mod and their use cases. Task CAMP and Task GARRISON are the most commonly used modules for defensive positions. Both Modules allow for a randomly pathing patrol to be generated. / Module Description / Use Case Task CAMP sets your Sets the affected group into a relaxed state, perfect ideal for simulating an unaware enemy. AI will use ambient animations such as sitting down or idly standing by. idling. Good for defensive positions with low alert. Task GARRISON allows you to quickly spread Quickly spreads AI into occupied buildings to simulate a garrison. You can set conditions for them to leave their garrisoned state, with leave; “none” being is the most restrictive on the AI, while also restrictive, making them hold their positions to the bitter end. position until death. Useful for creating static defenses. Task PATROL allows you to set Sets up AI patrols and can be done on a static or dynamic path. Ideal for creating roaming security forces or routine patrols. Task RUSH will send the Sends AI running directly to the nearest player or BLUFOR player/BLUFOR unit in an uncoordinated fashion. Best used for insurgent QRFs or as a last-resort assault. charges. Task ASSAULT/RETREAT is used in combination ASSAULT / RETREAT Used with Dynamic targets. After placing one from the modules panel, you can send the Targets. AI to that target will move to secure the destination. They will approach more tactically than Rush, target location tactically, using cover and formations. This can also be used to Can simulate OPFOR retreating by using the checkbox, (checkbox option), but this has tendencies to make retreat mode can sometimes cause AI stuck in place or on objects. to get stuck. Task CREEP is mainly used to ambush players. Used for ambushes. AI will sneak sneaks as close to BLUFOR as they can possible before coordinating opening fire when at the most likely to kill lethal moment or when spotted. Task CQB is used to send the Orders AI to clear buildings; however, it doesn't always work as intended. Useful but don’t rely on it. buildings. Can be unreliable, so use with caution — better for flavour than guaranteed results. Task HUNT will simulate Simulates an OPFOR patrol with the added condition that the AI will work their gradually works its way towards toward the players, slowly closing in on them. As part of this, players. AI knows player positions but acts as if they know exactly where the players are but don’t act like it. searching, slowly tightening the net.